**Changes are ichor green.**
Defensive Nightsister Healer who Stuns and Revives
Basic: Insightful Blow
Deal Physical damage to target enemy with a 75% [up from 60%]
chance to Stun them for 1 turn. Deal Physical damage to a random enemy
with a 55% chance to Stun them for 1 turn.
Special: Chant of Resurrection
Revive a random defeated Nightsister ally at 1 Health
with a 35% chance (doubled on Nightsisters)
to revive other defeated allies at 1 Health. All allies recover Health equal to 50% [up from 30%]
of Old Daka's Max Health. (Cooldown 4)
Leader: Nightsister Elder
Nightsister allies gain 50% [up from 10%] Health and 50% [up from 40%] Defense.
Unique: Serve Again
When another ally is defeated, Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is revived while Old Daka is active, the revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and [Zeta upgrade only] Old Daka gains +10% Max Health (stacking) until the end of battle.
Nightsister controller with healing who generates attack power as characters are defeated
Basic: Cruel Strike
Deal Physical damage to target enemy with a 50% [up from 35%]
chance to Stun for 1 turn.
Special 1: Strike Fear
Dispel all buffs on all enemies and Nightsister allies
recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 20% [up from 10%]
Turn Meter and Nightsister allies
recover 10% [up from 9%]
Health. This attack can't be Evaded or Resisted. (Cooldown 3)
Special 2: Endless Wrath
Deal Special damage to all enemies and inflict Defense Down for 2 turns.
Refresh all cooldowns on a finishing blow. (Cooldown 3)
Leader: Nightsister Swiftness
Nightsister allies have +30 [up from +28] Speed, +30% Offense
, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.
(From Zeta Upgrade: +25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health)
When any ally or enemy is defeated, Asajj gains 35% [down from 50%] Turn Meter
, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter
. Asajj has +15 Speed for each enemy with no buffs.
(From Zeta Upgrade: +75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter)
Aggressive Healer that sacrifices Health so allies can recover Health and Turn Meter
Basic: Draining Strike
Deal Physical damage to target enemy, dealing +50% damage if Talia is below full Health. Nightsister allies recover Health equal to the damage dealt.
Special 1: Water of Life
Dispel all debuffs on all Nightsister allies.
Talia consumes 20% of her Max Health and gains 15% Turn Meter for each active Nightsister ally.
Other allies recover 50% [up from 40%]
Max Health and gain 30% Turn Meter
Special 2: Harrowing Assault
Deal Special damage to target enemy and inflict Damage Over Time and Stagger
for 2 turns. If Talia has full Health, consume 10% of her Max Health to deal double damage, otherwise she immediately uses Draining Strike.
Stealth attacker with some enemy debuffing and self healing ability
Basic: Strike from the Shadows
Deal Physical damage to target enemy with a 70% [up from 55%]
chance to gain Stealth for 2 turns and, if Nightsister Acolyte has Stealth, she attacks again
Special: Sacrificial Magicks
Deal Special damage to target enemy. On a Critical Hit, gain 30% Turn Meter and Dispel all debuffs on a random Nightsister ally. This attack gains 20% Critical Damage for each active Nightsister ally and each debuffed enemy. On a finishing blow, reduce the cooldown of this ability by 1.
Unique: Thrill of Victory
Nightsister Acolyte has +25% [up from +15%]
Critical Chance and recovers 20% Health on each Critical Hit. While Nightsister Acolyte has Stealth, she has +50% Offense
Critical-focused Attacker that can render enemies immune to buffs
Basic: Slice Open
Deal Physical damage to target enemy and inflict Damage Over Time for 3 turns
. On a Critical Hit, inflict Damage Over Time for 3 turns.
Special 1: Cut Down
All allies gain Critical Chance Up for 3 turns.
Then, deal Physical damage to target enemy. (Cooldown 3)
Special 2: Severing Strike
Deal Physical damage to target enemy and inflict Buff Immunity
for 2 turns.
Unique: Nightsister Retaliation
If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense.
(ZETA): +30% Counter Chance and +50% Offense
General Strategy, Synergy and Utilization
The new and improved Nightsisters have emerged from the shadows of Dathomir to claim their place among the top-end Arena squads and deal serious damage in PvE content. Their synergy with the new “Plague” debuff, and their ability to sustain battles via revive mechanics, make them a powerful and fun squad to use strategically during battle. On the other hand, facing off against the Nightsisters is a unique and exciting challenge that feels equal parts satisfying and terrifying.
PvP - Mother Talzin is crucial to a top-tier, competitive Nightsister squad. She is the only source of Plague, a new debuff unique to Nightsisters that serves as their primary source of damage in the first half of a fight. A well-constructed Nightsister squad is particularly difficult to beat on defense unless you bring the proper tools. The Zeta upgrade on “The Great Mother” provides a nearly unstoppable source of assists, generating bonus damage and extra control utility throughout each fight.
PvE - Mother Talzin brings a completely new and fresh gameplay experience to the Nightsisters. In the Heroic Tank Raid, she offers an impressive amount of AoE damage through the use of “Plague” combined with “Ichor Lightning”. “Spirit Blade Assault” has the ability to revive all Nightsister allies, creating a powerful sustain mechanism which allows Nightsisters to recover from what would otherwise be a weak Raid attempt. Additionally, “Plaguebearer” makes Talzin a must-have for Nightsisters, whether she is under Asajj's lead or her own, and will ensure she is a mainstay of the squad for many, many full moons.
PvP - Asajj Ventress has claimed her rightful spot as the top damage dealer in the Nightsister faction. Asajj’s Turn Meter gain and scaling Offense, Critical Chance, and Max Health on “Rampage” fits perfectly with the Zeta upgrade on Mother Talzin's leader ability, “The Great Mother.” Asajj deals immense amounts of damage late in the fight, presenting players with another high value target to strategize around. Asajj also gains squad utility due to her special, “Strike Fear,” now healing all Nightsister allies.
PvE – Asajj Ventress is now the primary damage-dealer who elevates the Nightsisters to the next level in PvE encounters. Her ability to increasingly scale damage and health based on the number of defeated units during an encounter makes her an offensive powerhouse who grows stronger over time, and is able to deal extremely large amounts of damage with each basic attack. Her healing, buff dispelling, and removal of enemy Turn Meter makes her essential in most Nightsister squad configurations.
PvP – After her rework, Nightsister Acolyte deals greater damage, enters Stealth more often, and can now attack a second time while Stealthed.
PvE - Nightsister Acolyte is a key part of a Nightsister squad in PvE. Her damage output makes her useful in certain phases, while her ability to gain Stealth with “Strike from the Shadows” makes her pivotal in Phase 3, where she can't be counter-attacked, yet removes Turn Meter from the boss under Asajj lead.
PvP - Nightsister Initiate’s “Cut Down” now grants her allies Critical Chance Up for three turns. She has also gained a new Unique ability, “Nightsister Retaliation,” that can grant her either +100% Counter Chance or +100% Offense, making her even stronger in Arena.
PvE - Nightsister Initiate, and her Critical Chance Up, provides a welcome boost to a Nightsister squad. She can inflict a decent amount of damage with “Cut Down,” and provides utility with Buff Immunity from “Severing Strike.” Initiate can fill a niche role in a Nightsister squad by using her ability to boost the squad's damage during certain phases of a Raid.
PvP - Old Daka is integral to a truly competitive Nightsister squad. Her consistent Revives and heals prove troublesome if allowed to go unchecked. Once you’ve unlocked the Zeta upgrade on Mother Talzin’s leader ability, “The Great Mother,” your enemies will have to think twice about defeating Daka first. If they do, Daka will begin to be called to Assist from beyond the grave, potentially inflicting two Stuns each time!
PvE - Old Daka is vital to the Nightsisters in any long-term battle that is not ultimately susceptible to an Enrage timer. Thus, she will be extremely powerful in Galactic War, Dark Side Battles, and Cantina Battles, as she keeps the team sustained and locks down the enemy with impunity.
PvP - Talia is a solid healer for lower Arena brackets, and can function decently under a Mother Talzin lead in high-end Arena. Since “Water of Life” can now dispel all debuffs on all Nightsister allies, she will always be considered during squad building.
PvE - Talia brings a solid amount of dispelling and healing to a squad, and can be exceedingly useful against debuff-heavy features. She deals a significant amount of damage and can easily keep the squad healed up with “Draining Strike,” “Water of Life,” and “Harrowing Assault” chaining into an effective combo.