I like it in holo table. But wish I could use it in GW or possibly making it for Guild Battles. How fun would that be. I'm not calling for 2 leader abilities, just the extra character slot.
I'd like to experiment with more power.
Plus I'd like teams of the same factions to be more powerful then mixed teams. No more GK, Thrawn, Nihilus teams... they make no sense. I hope Guild vs Guild has a bonus for all characters that share the same faction as the leader. Different bonuses depending on Faction style.
Empire: +20 speed, and 10% max protection
Rebels: + 25% crit damage and 10%health.
Sith: all Attacks cannot be countered. +5% health steal.
Jedi: +50% tenacity, -1 all cooldowns when a crit is scored.
Something like that. These are just suggestions.
0
Replies
Unfortunately the battles and missions are balanced for 1 leader. In many cases 2 leaders would make them too easy.
It would be nice to run for example an empire team with Zader lead, EP, RG, DK, DT and Thrawn. The extra slot added the RG tank to protect the quishy EP.
Or
A Wedge lead, with Biggs, Chaze CLS and Han. It would be a fun team to play with how hard they'd hit with bonuses.
Do you also want the opponent in GW to have 6 characters? There is no reason for them to make it 6 vs. 5.
Set a defensive team at 6.