Territory Battle Rewards - end this communism

Does anyone feel that the rewards for territory battles are too communist in nature? You can be putting in all the effort, maxing ur platoon deployments, clearing all combat mission phases, and in the end if your guild has too many casuals or people holidaying that week, you're down a few stars. Look, I'm not saying it is TOTALLY BAD but definitely i think those who put in more effort into an event that takes up so much time should be rewarded.

1) For example, since we show each player's TP, platoon assignment and CM waves completed, why not add some small rewards for those who get maybe top 10 in each? It does not have to be a huge amount, and maybe doesn't need to be tiered (i.e. just a flat 200 guild event currency to the top 10 in each, rather than 1st gets 500, 2nd gets 400, etc). It'll be a nice bonus to those who spent more time in the TBs overall.

2) Special mission rewards - can i recommend that people who complete them get the reward as well. So for example, if you complete the CHOLO mission, you get an additional ROLO shard immediately. If say 10 guild members (including yourself) do the mission, you get 10 shards, which makes for 11 in total. The rest of the guild gets only 10. It's not a big difference, but I find with such poor communication tools in this game, such cooperation heavy events need to indirectly provide some encouragement to others so that there wont be so much freeloading going on.

And before anyone jumps in with "JOIN A MORE ACTIVE GUILD", the point behind this post is that there are times when everyone (even if those that are super active) needs to be inactive because of life, and it is only fair that others who put in the work during this period are rewarded for it.

TLDR: TB rewards are too communist, OP has suggest some slightly capitalist solutions.

Replies

  • Nobody's scared of communism anymore, go back to the 50's.
  • Nobody's scared of communism anymore, go back to the 50's.

    go live in north korea then
  • Nobody's scared of communism anymore, go back to the 50's.

    Ha ha ha
  • Kyno
    32087 posts Moderator
    This promotes in game activity and cooperation, unlike all the other guild activities at this point. This is a good thing, and in the long run helps even out development on low lvl players, which is another good thing.
  • Join a more active guild.
    If everyone has an off week or two, then the “even rewards” method evens out over time anyway.
  • I am curious poor communication in the game what do u need as far as coordination cause u know what u need to do as a guild there is a set time for start of any event especially in tb set platoons in combat deploy what is so hard about that especially if u have done it before. Sorry to get off topic as far as the post maybe poor choice of words in that u think people should be rewarded more on work that anything. I disagree think about the raid we do heroic rancor i and another guy can solo it a lot can barely register for reward and it becomes a thing as people make up reason why they need to do damage before the 24 hrs rule if everybody got the same reward it wouldn't be that way
  • Kyno wrote: »
    This promotes in game activity and cooperation, unlike all the other guild activities at this point. This is a good thing, and in the long run helps even out development on low lvl players, which is another good thing.

    sure it does help lower level players develop, but i really wonder if anyone actually bothered to read my suggestions and do some actual thinking. what I suggested does not skew the rewards to the point of the raids - there's only a slight bonus for contributing more to a TB. if say both my suggestions were implemented, then the top 10 contributors in each category are getting say 100-200 more event currency each. those that do the special missions are getting at most a negligible amount of tb currency and one more ROLO shard per TB. you can't do much with this increase, but it does give some people something to work for. If not, at least the more active players are rewarded.
  • It would be interesting if every player had an individual "max" potential tied to them, based on their rosters or other factors, and bonuses are given to those that meet various individual contribution thresholds.

    Keep the socialist reward structure, but incentivize individual performance based on individual capability. It doesn't have to turn competitive.
  • It could still create issues. Today, for p6, in order to pick up an extra star, we called for a halt in combat missions in the center territory -- we didn't need the points there, and wanted those deployment points in the south. Someone who was 11th on the list of waves could have decided, under your reward system, to ignore our instruction in order to ensure those bonus GET.

    For platoon assignments, a similar issue arises -- we ask people to hold off on the platoons until we can review what is or isn't needed. If there's a "prize" for platoon assignments, it encourages you to contribute as many as you can as soon as the phase opens; screw whether or not we can finish the platoon or need the characters elsewhere. Also, if you have lower geared/powered people, and know you won't be top 10 in one of the other categories, you might be incentivized to put whatever you can into platoons, whether or not they're your characters that are needed to complete missions, and regardless of the net effect on your guild.

    The entire point of tb is to NOT make it a competition among guild members. There's a place for that, and it's called raids.
  • It could still create issues. Today, for p6, in order to pick up an extra star, we called for a halt in combat missions in the center territory -- we didn't need the points there, and wanted those deployment points in the south. Someone who was 11th on the list of waves could have decided, under your reward system, to ignore our instruction in order to ensure those bonus GET.

    For platoon assignments, a similar issue arises -- we ask people to hold off on the platoons until we can review what is or isn't needed. If there's a "prize" for platoon assignments, it encourages you to contribute as many as you can as soon as the phase opens; screw whether or not we can finish the platoon or need the characters elsewhere. Also, if you have lower geared/powered people, and know you won't be top 10 in one of the other categories, you might be incentivized to put whatever you can into platoons, whether or not they're your characters that are needed to complete missions, and regardless of the net effect on your guild.

    The entire point of tb is to NOT make it a competition among guild members. There's a place for that, and it's called raids.

    +1

    The OP's suggestion of tiered rewards would make coordinating TB even more of a PITA as an officer.

    The bonus shard from completing the special mission I could get behind though.
  • The only problem I have is that someone could not participate at all and at end of TB simply deploy one character and get the same rewards as all those that have spent time doing battles. I would like to see a feature that would prevent this. If you have done no missions all through the week and at zero hour decide To join in well you wouldn't be able. This would keep some honest participation tied into the game. I don't mind sharing the rewards as long as everyone does the most they can. I understand not being able to make every battle every day but simply deploying at last phase kind of reminds me of the Chicken and the grain of wheat story.
  • Stop crying and go join a better guild if you think the rest aren’t pulling their weight. It’s not arena or raids.
  • The only problem I have is that someone could not participate at all and at end of TB simply deploy one character and get the same rewards as all those that have spent time doing battles. I would like to see a feature that would prevent this. If you have done no missions all through the week and at zero hour decide To join in well you wouldn't be able. This would keep some honest participation tied into the game. I don't mind sharing the rewards as long as everyone does the most they can. I understand not being able to make every battle every day but simply deploying at last phase kind of reminds me of the Chicken and the grain of wheat story.

    Thats an easy solution. Boot em and replace that guild member
  • i agree, even if the top 10 don't gain huge bonus it still is better to compete and if it isn't much people don't get mad, we should get extra stuff to the top 10 on the 3 stats page, to help team mates there could be also an option if you gain 2/3 stat pages, you could share with one teammate OR give a small % to the guild to help everyone, with this we could train the lower geared players
    "I don't search for bugs, they find me and beat me endlessly" - JarDorK
    My views are my own... except when they are wrong... then it's jar jar's fault

    Pure F2P at heart
  • It’s supposed to be a group effort, and not an arms race. Cooperation is the point of this. Raids are designed to reward the tougher members. How’s that help everyone when the same couple people keep getting top slots? Gives everyone else no insentive to try. Plus we all do the same thing.
  • Liath
    5140 posts Member
    JarDorK wrote: »
    i agree, even if the top 10 don't gain huge bonus it still is better to compete and if it isn't much people don't get mad, we should get extra stuff to the top 10 on the 3 stats page, to help team mates there could be also an option if you gain 2/3 stat pages, you could share with one teammate OR give a small % to the guild to help everyone, with this we could train the lower geared players

    The top 10 notion would be even worse with the plan to make territories unplayable once they reach 3*. It's bad enough that somebody who wants to play won't be able to once all stars are achieved.
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