When my whole roster can't beat node 6, it really is time to give GW a break. Its such a shame since i'd really like to finish 7* the GW toons and get the ships to 7* too, but I just can't waste the time to only get only 200 gw tokens. I have invested a lot of time into this game, but this is just nuts!
It really shouldn't be this hard, that my whole roster cant beat node 6!!!
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Now that I'm higher level it's pretty much the worst part of the game. Node 6, 9, 10, 11, and 12 are typically just meta teams (or a meta team with one character missing and CLS in its place) at G12 with maxed mods, etc, etc, and it's an incredibly dull, frustrating time sink to get through.
I remember being really pleased when the GW rewards were upgraded, but now it feels like they are very small compared to the amount of effort required to get through this every day.
I have CLS at G12 with the best mods I can muster and it does me no good. Mine still gets tossed around like a toddler fighting Mike Tyson by the ones I see in GW.
I put a Zeta on Finn and have started working on Resistance solely for the sake of making GW more tolerable and while it took a lot of the frustration out of it, it's still a chore.
Now, I use BB8 g8, and r2 g12. Poe is g11, Finn and RT are g10. I breeze through gw with that team. I don’t need any other teams at the moment but they are on standby for when needed.
@Doneeta post or pm me your roster or a link to your swgoh.gg account and we can see what you can use/work on to help in gw.
finn g9, rey g10, Poe g8, rt g8, rt g7
Poe is the most squishy, as he taunts, then is wiped out easily due to lack of health and protection.
after doing that my poe rarely got hit after the 2nd node where i was building up their TM.
Look for a pm shortly. I’m a bit busy at the moment and just checked in.
So your suggestion is to exploit the system as a player as opposed to the Devs fixing the game mode.
I don't know that retreating to try different tactics is so much an "exploit" as it is WAI. In this rare instance I'll say one thing positive about GW... The fact that it's so grueling and difficult has done one thing very well: taught me how to play with Resistance (a team I had 0 experience with before GW) well enough to maximize my efficiency with them.
If the GW rewards structure was changed, where the 1st battle gave you the 1200 GW tokens, the rest just becomes an adventure in testing out different teams (and the rewards for finishing those nodes are just a bonus), then failing to get through all 12 nodes is not a deal breaker.
Its not an exploit, its actually a tool given to us by the devs. This didn't use to be that way and it was changed to give us another advantage to help us get through GW.
Honestly I have used this to great advantage, going from losing 2 toons or more. to beating a node without changing a team. its like a puzzle, you can get all the pieces in the right order it will all fall into place.
If it starts looking like the opposing team is going to go on an Ultra Combo of Destruction on me, I just force close the game. Same effect as retreating.
If you think that’s an exploit then you’re not playing the game right.
If this is an exploit, then so it using a 1-wood off the tee on a par 5. Or hitting a 90-mph fastball over the heart of the plate over the wall in left-center. Or ignoring the tight end in triple-coverage over the middle in favor of the wide receiver standing all alone in the end zone. Or doubling down when you have eleven.
It's a winning strategy. Use it.
@EventineElessedil ... pointed you in the right direction. Nice straw man argument though.
Also all the people saying to get Resistance for GW are you being serious ?
Tried to put it in terms you might understand @Zolaz . It's your choice if you don't want to hear it. Rage on, enjoy your stress.
https://swgoh.gg/u/america/
Why wouldn't they be serious? If you'd rather just complain about GW than work towards the solution then that's your prerogative but people are going to keep recommending the solution. Maybe there are people out there reading these threads who actually want a way to win.
Resistance is not a "fix" for GW. it is currently a work around to the imbalance of how the teams are being created.
As to the comments that going into Node 12, with a full TM preloaded team ( assuming they mean Resistance ) and losing, then I think you may want to look at your build/mods on that Resistance team. There are VERY few nodes that I have ran into where Resistance ( not even preloaded ) can not burn through and never be touched. So it is not a fix for GW, but something that will work. No one knows if the Devs are going to revamp the system or not, but instead of complaining about not being able to get through the nodes, why not build a simple team that can get through them, and is useful if almost every aspect of the game ?
And to other points, Resistance is not a cure all - your non-TM pre-loaded zFinn Resistance team that has one G11 and a bunch of G10s is going to get walloped by an all G12 meta comp of GK / Zarriss / CLS / R2 / Thrawn with CLS running at 280 speed and Thrawn running in the 250s. It's a good tool to have in the shed with the zeta, and it's a useful faction for TB - it's not a cure all to the current imbalance some of us see on node 12 and IMHO it's medicine for a part of the game that's sick.
When the enemy is dwindling down toward the end of the match, you need to consider whether trying to land another Expose will buy you anything; you may be better served to just stick with a basic attack to make doubly sure all of your cooldowns are ready for the next round. If you fail to properly manage your TM generation or your CD reduction, you may indeed find yourself entering a bad situation.