Evolving Galactic War

evoluza
1778 posts Member
Every 1000 node won we get at the next GW one node less.
1000 nodes won, next GW 11 nodes
2000 nodes won, next GW 10 nodes
3000 you know...
The time sink gets less and less, but you have to do something for it.
Rewards stay the same, but you have to complete 11000 nodes to get one node with full rewards.

Replies

  • leef
    12270 posts Member
    i'd rather get an additional node every 1000 nodes cleared tbh.
    Save water, drink champagne!
  • leef wrote: »
    i'd rather get an additional node every 1000 nodes cleared tbh.

    Same here. More credits, more gear. More fun.
  • Kyno
    20422 posts Moderator
    edited October 2017
    Moved to correct sub forum.

    I have to agree with the above why get less the more successful you are?

    If they do this it should also remove the nodes from the bottom up.
  • evoluza
    1778 posts Member
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.
  • Kyno
    20422 posts Moderator
    evoluza wrote: »
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.

    If they were to do this it would need to be, you start at node 2 and get the box for free or you get the rewards in node 12. But GW is stated to be a challenge and there is no reason to decrease the challenge like that.
  • leef
    12270 posts Member
    evoluza wrote: »
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.

    I know what you meant. I just happen to like GW.
    Save water, drink champagne!
  • evoluza
    1778 posts Member
    Kyno wrote: »
    evoluza wrote: »
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.

    If they were to do this it would need to be, you start at node 2 and get the box for free or you get the rewards in node 12. But GW is stated to be a challenge and there is no reason to decrease the challenge like that.

    There are new challenges.
    Every new update you see people complain about the needed time.
    GW is the oldest one and could be reduced for the new stuff, but not for free, like every 1000 nodes.
  • Kyno
    20422 posts Moderator
    evoluza wrote: »
    Kyno wrote: »
    evoluza wrote: »
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.

    If they were to do this it would need to be, you start at node 2 and get the box for free or you get the rewards in node 12. But GW is stated to be a challenge and there is no reason to decrease the challenge like that.

    There are new challenges.
    Every new update you see people complain about the needed time.
    GW is the oldest one and could be reduced for the new stuff, but not for free, like every 1000 nodes.

    2a0hfhoacb86.png

    according to this, it is meant to be hard, not made easier.
  • Ranger78 wrote: »
    leef wrote: »
    i'd rather get an additional node every 1000 nodes cleared tbh.

    Same here. More credits, more gear. More fun.

    Same here. Sick of simming everything else in this game. Give us more nodes to get more credits, more gear and more fun.
  • Kyno
    20422 posts Moderator
    snowhut wrote: »
    Kyno wrote: »
    evoluza wrote: »
    Kyno wrote: »
    evoluza wrote: »
    You complet 1000 nodes and next GW you get in node 11 the rewards for 11 and 12.
    Same rewards for less time.

    If they were to do this it would need to be, you start at node 2 and get the box for free or you get the rewards in node 12. But GW is stated to be a challenge and there is no reason to decrease the challenge like that.

    There are new challenges.
    Every new update you see people complain about the needed time.
    GW is the oldest one and could be reduced for the new stuff, but not for free, like every 1000 nodes.

    2a0hfhoacb86.png

    according to this, it is meant to be hard, not made easier.

    Ahh, the classic "game design is hard, so we went with the easiest solution" and "you'll like what we give you" responses wrapped into a single post.

    A self evolving (through lvl and toon increase and Development) game mode that is relatively hands off and changes as the meta evolves with 12 nodes that will for at least 75-85% be distinct teams.... yeah that's the easy way out.
Sign In or Register to comment.