Been messing around with Teebo's leader skill since I geared him up a bit to Tier IV for benchwarming in Galactic War...
"Guerrilla Warfare -- Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns"
I know it's RNG, but stealth does appear to completely protect a toon from taking a direct attack. Has anyone tested it extensively to see if it's viable compared to the usual suspects like Chewie or Dooku as leader for Arena/Galactic War squads? Curious if this is one way to help survivability (subject to RNG). I can imagine a bad RNG situation where all your toons stealth and the one left in the open is one with low HP though.

I've been farming a bit on auto-play and watching my toons fade in and out of stealth is kind of fun, but I haven't had a chance to test it in actual play yet.
Teebo's buff-removal ability does seem decently useful though, so maybe I just need to give the little furry guy some love.
SWGoH Ally Code: 988-869-147 GM of [Elite Casual]
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Too bad making an annoying Arena slot team really doesn't do much on the "defense" side of the coin. It sure would be fun to imagine how frustrating it might be to fight though!
May the Force be with you.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/884/stealth-team
May the Force be with you.