Hello,
Most old time players would gladly argue that we miss zeta ability mates (most game changers made it quite vocal on YouTube and I am quite certain many would agree).
Is there any official statement saying if he situation is WAI, or if there is anything in the pipeline for making the situation better?
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But you can buy Omega with their packs.
As for Talzin and Wicket, I find their solution aimed to Whales and closing a big part of the game to F2P is really annoying (I have around 12 Zetas abilities but it is annoying).
What's wrong with the situation?
Edit: I think he want's them easier to get.
If that's true he's really misusing the term.
While it's true zeta come at a trickle, I don't really mind not having enough of them to zeta say Pao or K2.
To the OP: just make sure you always have at least 20 zeta material in your stash. Only assign one when you are above 40. This way you'll always feel you have a reserve for that emergency case when you really need one, not just want one.
I have 12 zetas abilities so I know how to spend and hoard the mates but it is just frustrating to not be able to use toons which we geared because they lack their Zetas.
But you can buy them with fleet tokens and get a supplement from the challenges ( ).
This can make where we put them a difficult choice, but if you feel that you are missing out on a toons abilities because you didn't zeta them, then maybe it was a prioritization issue over mats issue.
Yes they come in slow, and we have had general statements about them getting a challenge at some point, but I'm not holding my breath.
They are powerful in many cases and should be limited in our ability to get them.
I have read the debate and all arguments about the farming of zeta, and I love the fact that players can read and understand my answers: I have 12 abilities at zeta level, so that is around 1 a month so I know how to farm them, thanks a lot for your concerns.
The issue is the supply and demand is totally unbalanced: you have 5 toons per months that receive a zeta abilities and players are only able to complete 2 at best.
As for he abilities to use a toon without zeta, let me show it with some counter examples:
- Kylo Ren is totally useless without its zeta as it is does not make him tanky at all.
- Barris Offee does not offer anything without her zeta.
- CLS is only annoying without his zeta, while it binds all thing is the real deal.
- R2 D2 is only useful against non Sith Team when his number crunch is zetaed
- Phoenix are arena worthy only when 3 or 4 of them have their ability zetaed.
- NS needs 3 or 4 Zeta to be truly dangerous.
I agree to some extend about the resources management of the game, but there should be some balance about fun/grind. Finn Zeta is one of the best (with Barris): it makes a totally useless faction become one of the best for many dimensions of the game. 1 Zeta! Only one! Barris as well provides an awesome ROI. However these are the only ones that really shines, and you need a combination of them otherwise.
So I certainly prioritize the zetas that will affect an entire faction/squad nowadays, but I'm not refusing to do individual-only zetas like Rey's or CLS.
That helps make the massive expansion in zetas more manageable, but even I am still falling farther behind just in zetas I take as seriously important - Mother Talzin being the latest that has the power to completely change the power of an entire faction.
FYI: I have only 3 zetas: Kylo (which I regret, though I might not if I didn't have CLS), CLS (IBAT only), and Finn. Finn was the best of the three.
Kylo is fine in a fo squad. You really don't use his zeta ability until towards the end. Or waiting for cool down. Zylo also barely used it on defense so the only time it's significantly better is when your using him in a non fo squad on offense.
I would look at this statement as justification for the zeta on Barris being just a tad too much, especially when paired with GK. It would have been reasonable if it were limited to Jedi. I actually wouldn't be too put off if all zetas were limited to the faction with which the character was intended to work best.
Thanks for your concern, but we are not here to talk about whether a Zeta is good or not (because many are just lacklusters).
We just don’t have enough zetas.
quick question though, how many toons do you have are waiting to be zeta'd?
Most characters i can zeta (g11+ 7*) have meh zeta abilities, or aren't being used or are highly situational. Toons like cassian, rey, 5s and qgj etc etc.
Don't get me wrong, i could use more zeta's, but do i really "need" them? not really. I've got 13 equiped btw.
It needs fixing. Badly. "Players have choices". Yeah not so much with the number of toons needed to unlock all the content in the game and at the quality they realistically need to be in order to play that content successfully.
Ship challenges should run 3 times like the others, not 2. A new tier needs to be added to the others with the possibility of zeta mats. And those of us that have cleared Marquee events should be able to replay the last tier for zeta mats. If the Dathomir event will have Zetas when accessible via 7* Talzin, same should go for the Thrawn, R2, Palpatine, etc
None of that content has required zeta'd abilities.
But there's a massive difference in HAAT using say, Kylo vs Zylo, or Savage vs Zavage. There's a massive difference between running Resistance with and without Finn's zeta.
So no, it isn't"required" to have certain toons with zeta abilities unlocked, but there are things about this game that are always blanketed with "player's choice" like it's all equal and balanced. Zeta on CLS lends itself to GW, Raids, TB, Arena, and so on. A zeta on Palpoo, well.... You gonna take a plane over to Ireland or are ya gonna swim?
I am an explorer type of players: i want to discover new arena teams that can hold on D, but for these I need fully maxed characters.
I still need Zarris for GvG and probably Phoenix as well.
You need the Zetas to see the full potential of a team. For example take the actual meta team but take out all the Zetas: Not so impressive.
As for why I want a better supply of zeta material is because most toons without Zetas are just downright uselsss and it makes my gear investment feel totally wasted.
For example, Resistance is just bad without zFinn or Barris totally useless as well. Clones without Zody would be just a waste as well.
In this case, why would we ever invest real money on gearing toons if we will be bottlenecked by zetas anyway? We are not asking to be flooded but a 100% increase in zeta material would not even change the situation.
If I can max only a single toon per month with Zeta, I don’t need to even think about supporting the game financially while if I knew I could use a toon I gear I would gladly consider the option.
It is the exact situation as credit a year and half ago, where the exact same type of person made the exact same arguments against more resources. Guess players and devs do not like to read constructive feedback.
So that's 0 characters you actually "need" a zeta on. Got it.
You just want more zeta's so you can try out more stuff, wich is fine. To a certain extend i even agree with that. There is however a rather significant difference between "want" and "need". Alot of people confuse those 2 on this forum.
I don't disagree with the thought that some people confuse "want" and "need". But I think that there's a legitimate use for the word "need" here when you're discussing "need" in order to do something specific that has specific requirements. You need Captain Han to get ROLO. Yes, getting ROLO is optional, but if you're going to get ROLO, Captain Han is not optional.
So in that sense, I think it's important to say that in order to participate in all the content the developers work so hard to create, you need many different factions, all geared to g9+. You don't need them all at g12, but if you intend to simply play the content of the game, g9 is mandatory for a lot of that content. Certainly g8.
So getting lots of different toons up to g8 should be relatively easy, just so that the content can be played. This doesn't guarantee a win (and it shouldn't) but being unable to get past encounter 6 of 8 in assault battles is different than simply not getting a chance to play.
Zetas are mostly optional, I agree, but there are times when they become less so, based on the design of the game. I'd be wary of putting too much emphasis on the idea that people "just want" something and don't "actually need it".
I mean, it's a game. We play it because we "just want" to play it. The devs don't have to give out a single shard of anything, and we could all be stuck playing the opening light side battles, using JC and Chewie, forever.
I actually think that Territory Battles is a good way to illustrate the paradigm: many missions require specific toons, and as the battle goes on, you need them at higher & higher stars. But even if you just beat the first encounter, you still get something (a few more Territory Points). I'd actually prefer that the first encounter or two in the battles for the last 2 stages be a bit easier for those who got some toons up to 7* but haven't had a chance to gear them, because there are so many toons to gear.
Now, it's not **necessary** that they let us use low-star toons in the first stages, and I have a lot of 7* toons, so I don't think it would hurt me if they changed all battles to require 7* toons (except it would hurt me on the ROLO mission, I can't get decent drops on HRSoldier), but I think it's reasonable to say that the devs **need** to provide TB content for a wide range of player power-levels.
But here's the thing, it's only a need in the sense that it's necessary if you think people should be able to play the content.
If you don't (and you're an EA/CG dev), that's fine. But no one is going to play your game if you're not giving out any shards or otherwise allowing people to develop and grow and, ultimately, access the content.
There need to be bottlenecks, but the Devs have done us wonderful favors by creating lots of toons and lots of content targeting specific toons or factions. This is great, but it does mean that it has to be reasonably possible to get all those shards and get enough gear to at least make a decent attempt at the content.
Given all that, I think it's very reasonable to say that more zeta mats are necessary, as are more pieces of certain gear that is needed before gear8 - Mk3 Holos of course, but possibly a couple others as well. Once you have a toon to 6* and finished with g7 (but no gear added from g8), then bottlenecks become interesting and force useful strategic choices ... and also create a hurdle which one can feel good about jumping over. But requiring g6 toons to acquire the same pieces of gear as g10 toons (so that you have to trade off moving a toon from g10->g11 vs a toon from g6->g7, instead of just trading off one g6 toon vs another g6 toon), and especially when every single toon needs multiple copies of that gear (I'm thinking specifically of Mk3 Holos right now) isn't reasonable.
Likewise, Resistance content has to be set up to challenge both a decent geared Resistance squad with no zeta on Finn AND one with zeta Finn. You can do this with multiple tiers, but you can't do it without having a very wide gap between the two because the faction is completely transformed by Finn's zeta.
But once you do create that separate content, now you need to make it reasonably possible for someone to zeta Finn in order to access the content.
You don't need to make it free, but "reasonably possible" is still important.
Right now, a lot of people seem to feel differently than you about what constitutes "reasonably possible", and your "want" vs. "need" while kind of interesting, is also missing the point.
Without getting into the specific examples you give, i agree with pretty much everyting you wrote.
"Right now, a lot of people seem to feel differently than you about what constitutes "reasonably possible", and your "want" vs. "need" while kind of interesting, is also missing the point."
While my opinion on this matter may be unpopular, it isn't necessarily wrong. The way i see it is that the zeta droprate being super frustrating is a bigger issue than the amount of zeta's being accessible for the players. Coincedentilly (not really) said droprate is also the reason why alot of players seem to think the "need" more zeta's.
I like gated progression, everyone playing this game does, eventhough i really, really hate it from time to time. Specially at moments when i get 0, 0, 0, 0, zeta's from the challenge. However, when i look at my roster and see 13 zeta's while another player only has 6 i'm all of a sudden glad that zeta's are hard to get.
I understand that the difference between me and another player is relative, so i probably would have had 26 and that other guy only 12 if they were more accessible. But i also realize that the difference between 13 over 6 is alot bigger than 26 over 13. The more accessible things are ingame, the less your choices matter. Also making more and more content a joke, wich you acknowledged yourself.
Eventually the zeta's will become more accessible, just like the omega's did. Not entirely sure if we actually get relatively less omega's than we used to because of zeta's also requiring omega's though. Maybe purple mats are a better example, haha.
End of the day, i think reward/effort ratio for zeta's is still fine. Hence the "need" vs "want" argument. Others may feel they "need" more of them to still enjoy the game, i just don't. I "want" more of them, but that's just because they're scarse. If they weren't i wouldn't want them. It's good to want things ingame, it keeps me playing.
It's all subjective though, so yea...