Carbonite Han Solo

OneWorldAway
545 posts Member
edited November 2017
Carbonite Han Solo. Tank, Rebel, Scoundrel: 25k health, 99,999 protection.

Basic: Alive...-Carbonite Han Solo gains protection up for one turn.

Unique: ...And in perfect hibernation- Carbonite Han Solo has a permanent taunt which cannot be dispelled. Carbonite Han Solo has +100% defense. All AOE damage and debuffs are redirected to Carbonite Han Solo.

Unique: Hybernation Sickness- Carbonite Han Solo cannot recover Health. When this unit is defeated, Carbonite Han Solo is revived as Blind Han Solo



Blind Han Solo: Rebel, Attacker, Scoundrel. 17k health, 26k protection

Basic: just a little higher: Blind Han Solo deals physical damage to Target enemy and has a 65% chance to inflict daze. If this does not inflict daze, this attack is a guaranteed critical hit.

Special: I can see, it's alright: (cooldown: 4) Grant all allies critical damage and critical chance up for two turns. If any ally scores a critical hit while Blind Han Solo is active, he gains 10 percent accuracy (stacking). Blind Han Solo gains fifty percent turn meter.

Unique: now I owe you one- Blind Han Solo has- 70% accuracy and +40% offense. All damage dealt by Blind Han Solo has a 40 percent chance to ignore protection and armor.*Zeta- blind Han Solo gains 5 percent tm whenever an ally scores a critical hit.

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