Ikr...today I encountered 3 toons: one was stunned so effectively there was only 2, but they managed to call each other in succession for a total of 4 times.
Can we please have a look at this? It's the most infuriating part of combat missions, followed by the omnipotent buff removal of the Ops. All other assist (aayla, Phasma) or counter (dooku) rules have limits to how long chains last, why are the chains in TB so outrageously OP?
Today 3 Elite Snowtroopers managed to take out 2 of my rebels with a run of 11 bonus attacks in wave 6/6. Game over. But then again they also buffed each other up to god mode and the most likely result would have been a loss anyways.
Actually this "bonus attacks being out of control issue" is the only thing I dislike about TB. And this thread was not intended to bash TB in general but just to gather some figures on bonus attacks.
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Can we please have a look at this? It's the most infuriating part of combat missions, followed by the omnipotent buff removal of the Ops. All other assist (aayla, Phasma) or counter (dooku) rules have limits to how long chains last, why are the chains in TB so outrageously OP?
Which is why I’m not a fan of TB at all. Phase 1-3 is fine but forget the rest.