Title says it all- in the event of a "tie" in Territory Wars, how is the winner decided? First one to finish? Some arbitrary metric like the guild leaders' player IDs that gives certain guilds an inherent advantage and is going to lead to major restructuring/guild hopping?
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lmao no ****? so I guess defense *is* somewhat important after all
It's actually a pretty solid solution- it makes it so you *shouldn't* just stack nothing but your worst teams on defense with the hopes of clearing the board to get a max score.
As long as the match making is fair it's kind of based on skill. Not sure if the player base will accept that or if it feels too arbitrary.
Or spent GP. If all things are equal then the team that spends the least GP for clearing the board might be the winner