Add more nodes for the higher GP tiers?

This game mode is going to fizzle out fairly quickly since at a certain range (certainly by 100m GP) guilds have enough players with deep enough rosters to have no problem fielding all the defensive slots and then clearing the board (thus achieving maximum possible score). As such, it seems like the only viable approach is to not worry about defense and just make sure you can clear the board. I like the thought that has gone into this new game mode, and the first run through was certainly fun to coordinate, but it's going to get stale quickly unless some fine tuning is done. Perhaps adding more nodes for the guilds with deeper rosters to fill could help solve this. Even then, I know the development/design teams have struggled with "balance" in the game- I mean, it's a problem with video games in general: a most effective technique available is usually quickly discovered and then it becomes all about following that. I fear this game mode is inevitably doomed to follow that path.
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