If you have a guild with members who can basically solo a raid, what rules does your guild have? What is fair for the guild? (This is for Heroic Rancor)
A. 24 hours zero damage, after that its ffa
B. 24 hours zero damage, after that there's a damage cap (if so, what is the cap?).
C. You put a damage cap only (if so, what is the cap?).
D. Other?
(The zero dmg rule is so that everyone has time to post a zero and get rewards)
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We have a 0 damage rule until Day2 at 9:00 PM (for everybody to check in)
People who solo the raid (~20 out of 50) are not allowed to post before 9:15 PM.
This allow the weaker guild members to play & finish the Rancor. They usually do that in less than 15 min though.
Or,
A, with one person Solo the raid after everyone else clocks in at 0. Randomized ranking placement for reward. Rotate every raid who solo’s for top reward.
It’s worked for every guild I have been in.
You just need to figure out which time works best for most of your guild. Majority rules!
And I might add: I've never been a fan of capping damage. Think about your strongest guild members, they'll have worked hard (or spent well) to build their teams, and won't appreciate that work being strangled via a cap.
There is an argument for helping less strong members of the guild and raising the bar for them but my belief is that this is done by sharing sound advice on mods, team setup, strategy etc. - raising those players up rather than holding back your big hitters.
Agree with this 100%. We don't have damage caps or anything like that on our raids either. Many have worked hard for their teams, and it isn't fair for those who have worked to benefit the team to then be told they have to sit out.
we have a more managed form of a rancor raid.
First 24h is a zero dmg policy (we tolerate up to 10k).
The second 24h (starting at 9pm / ending at 10pm) is moderated. Everybody can do as much dmg as they please, but with a twist.
Phase 1 can be closed the earliest at 9:15pm, Phase 2 at 9:30pm, Phase 3 at 9:45pm and finaly P4 closes officialy at 10pm - sometimes we tend to let it openended, but that happens very rarely.
Guildmembers who wanna solo the whole raid (pointwise) can do so, but can't log their score until 10pm. Everyone who tries but fails to solo and stucks in on of the phases have to wait until the timeframe allows him to log his score.
Its more handholding, but it works. P1 & P2 often closes earlier, but not because some member is greedy, it's because the mass amount of mini-dmg that sums up. That didn't change the timeframe for P3 or P4. We had 26 recorded rancor raids with these rules and only one that got finished before 10pm.
Of course sometimes someone is new or did the raid afk and logs the dmg to early. Those members get a warning. 2+1 Warnings earn you a kick, also we track all data on our website and have a mini-game there, where we award points for participating on raids, ranking 1-5 and deducted these scores with warning-penalties.
Nothing meaningfull, but its funny ... keeping High Score lists beside the game keeps them in check, everybody loves Highscores.
/salute
Like if you take off 30% of the health in a phase what does that translate to in damage numbers for payout rankings?
(I know a bit of a necro but it seemed better to ask in a thread all about different raid rules, including damage caps, than to clutter the forum with a thread asking a single question).
Rancor Heroic
Launches Monday, Wednesday, Friday @ 11:30 EST
24hour 0 Damage Check in Period!
When the time is 11:30 EST next day, you get one attack for entire raid
If going a whole phase, wait to post until 12:00 EST "30 minutes after attacking begins"
If soloing raid, wait to post until 12:30 EST "1 hour after attacking begins"
!!this is so everyone gets a chance to hit the raid that wants to!!
Repeated ignoring of this will result in salting!!
If top twenty in previous raid, you must mark a damage of 0 in the next raid "exception- if you were in top20 even though you only posted a 0, then you are exempt"
Repeated ignoring of this rule will result in salting!!
I’m sure everyone in your guild gets headaches every raid. Keep it simple. It’s a game.
We now split the guild into 2 teams. One team does a complete 0k. The other during the 0k period, may use one character - not cls - to ffa attack. Then at their appropriate start time, they may use one full team and ffa attack, high damage teams or solos wait til 30min to post dmg.
Been working for a long time and the raid times are fairly opposite to try to accommodate and hit all of your guildies
I find it quite nice and in no way headache-implying.
Sure, for the random-guildy-dude this sounds like overacting, but i'm in the guild busines for over a year now and if you don't show some kind of order, the (good) people will leave. At first they moan "omg, all these rules, why? let me play!" ... until they get nearly no reward -ever-, because the big guys "do play".
There has to be balance and fun for everyone, it's no fun alyways end up at the bottom. Even if the reward is mostly random and crap, people DO care about seeing progress for themself.
Thats what I was wondering, but we have some members suggesting a dmg cap, bcuz of our heavy hitters doing so much dmg the raid is over too soon, and I'm not one of our heavy hitters btw, but still how do you calculate dmg during battle? Lol
Problem is many don't seem to care nor respond to our messages in game so we don't have much choice but kick them out.
Personally, i would prefer a 0 dmg rule in my guild. We are about 20% who do it and i'm trying to educate people into doing it but most are stubborn about it.
We do a 1 million damage cap for first 24 hours and the bigger members take turns soloing it after that. But the smaller guys can't hit the damage cap or come close to it so the damage cap only really applies to the big members.
If there was more big guys we would need a different cap but this works fine for us.
Kick em before the reward is handed out. Re-Invite them and ask why. If the excuse themself, fine go on, if not, get rid of them. It will only get harder to establish rules (and you will & have to) when you let that fly.
Good luck.