Hmmmm...cant do anything when the TB areas are maxed 3* (can only do the the special mission). That is messed up for the fun and the stats. Like you havent done anything, so having stats are pointless. Only Officers should be able manually lock an area, not by default.
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it will be waste of cgp if you want to do more missions
Why a waste when you have max stars for that whole phase already? So now people who can’t immediately do the missions/deploy are not having the joy of competing and are in a disadvantage on the total stats.
Ohh lord please close this thread .
Keeps people from wasting their characters and GP. Pad your stats in the section where help is actually needed. And it's a snooze you lose thing. People miss out on padding their Rancor and HAAT all the time.
And if a guild leader boots you because you are locked out/low stats its because they don't have a soul.
Good luck.
What happens with those people who are late and all areas are 3 stars, especially with ships that get done way too quickly. This means they can't do any combat and thus hurt their overall score which is a meter for participation for many guilds...
Also for reasons of accomplishment, people want to have many battles completed. No reason to lock them
Totally agree, I would be very surprised if someone could not participate in the later phases when the GP requirements are so much higher.
I get it that people want to get high on the board and being first is important to them, guess I look at the guild contribution vs the individual unless we missing GP when we need it.
(however, I like he idea, to unlock combats again, when the entire phase is maxed, starwise).
This change has more advantages than disadvantages.
Only disadvantage I see:
If a guild has players from all over the world, they might lose players from a timezone, where they are always late to do combats - bit selfish from players, but completely reasonable.
are you hearing yourself? who cares about competing in stats????
you are supposed to work as a team
this is the Best tool ever
Maybe you don't like to play this game ? As many people here i like to do battles, and this tools block some players to play those battles. The fact that deloyment is locked is not a problem, the problem is that you are not able to play the missions if it's already 3*.
TB missions completed is the primary measure of a player’s quality in the game now - even more so than GP. The most engaging element of TB is trying to beat your best combat score, or work towards 114/114, or match yourself against different guildmates. That is worth even more to many players than how many stars the guild got, especially when the number of stars is merely ego and barely affects rewards. Maybe you think they should care more about the stars, but that’s how it is. You want to force them to think like you do?
Anyway, the block is unnecessary. A good guild can be disciplined and have players delay fighting a mission until stars are secured in a different territory. If players refuse to play ball then kick them. Or just reopen all the missions once all stars in the phase are won. Who would that hurt?
First come, first serve, like the raids. You ain’t fast enough before Territory is completed, you don’t get competitive stats. Your general participation is all that’s required for equal rewards. TB is not meant to be competitive - it allows you to do so by comparing stats, but that means you need to hit it sooner rather than later. Just like raids.
If you use characters to do battles in a section that have already been 3*'d, you can't use those characters again in other sections that aren't maxed, and you also lose the deployment GP that can be counted in the needed section as well. Team effort dude.
He means after all locations of a phase are maxed at 3*s each. They should all unlock to do the missions just for kicks. I think that’s what he means at least.
You understand well
Some people, myself included, actually like doing battles. Not being able to participate in the combat missions because your guildmates already 3 starred the territories sucks if you're one of those people.
With the new management tools it already became easier to prevent guildmates from making mistakes, so locking the territory that is 3 starred alltogether seems a bit unnecessary to me. Still, it has it's benefits when your guild leader/officers aren't super active and aren't using those management tools.
All in all i'd say keeping the territories open after they are already 3starred doesn't have that many downsides, but does please the players who do want to do the battles.
Not sure why so many people here are against keeping the territories open. It's not like you can't waste deploys on territories that can be 3starred with the remaining combat missions due it locking after it's 3 starred.
that's already ingame. Well, you can still do the battle even if the leader/officers locked the territory, but it gets registered as a "rogue action" and you get a pop-up asking if you want to ignore the orders.