Character ability ideas

Thought I start a thread for people to give some ideas about some abilities. Not characters but just abilities that could be added to the game to give more strategy. Might help CG with future toons.

Leader ability: scoundrel allies gain 10% off, 25% crit chance, 25% crit damage, and 10% chance to call in an ally scoundrel to abush the target with 50% more dmg.

Unique: anytime this character is counter attacked it has a 50% chance to dodge and stun the target. Also a 10% chance to cause offense down on the target for 2 turns.

I didn't want to name the abilities as the name kind needs to go with the toon.

Replies

  • Change each negative effect on team characters to a random positive effect for the length it was originally supposed to last when applied to the character

    Speed boost directly related to damage taken - character gets faster the more health it loses

    Blind - character chance of hitting its attack is severely reduced for x amount of goes

    Protect - a tank character can protect a random team member and take any damage that was directed toward the protected character

    Absorb - the character absorbs the damage from an attack aimed at it and either 1. Adds a portion of its amount to the characters turn meter, or 2. Adds it to the strength of its next attack
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