Suggestion to prevent ties: remove defense cap on back territories

Allow an infinite amount of teams to be placed on defense in the rear territories. That way, it becomes far more strategical: do you place a load of crap teams on defense? Or take them with you to beat the additional crap teams the opponent put on defense?

Basically, 2nd place for drawing means there's no incentive to bother: even if you do your best, you will *probably* just draw. So mid-long run people will just stop playing: sign up and collect rewards for second place. The guild with more try-hards wins. That would be a real shame and a waste of what could be a fun game mode.
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