First, excellent job on an engaging and fun play mode EA.
A couple of tweaks I'd like to recommend/see in the UI when selecting enemy teams to fight in TW.
1) Please don't refresh the screen while I'm trying to scroll, or even refresh the whole screen at all without the user requesting it. Scrolling, looking at a team, then having it refresh and place the scroll marker at the top again is frustrating.
2) Add some kind of indicators to enemy character portraits to show how many zeta abilities they have learned. That would help speed up deciding whether a given team of mine will be effective against a certain team without having to open the enemy characters selection and check manually whether they have zeta or not. e.g, is that maul or a zaul? If its maul my B string can take them, if its zaul I may want a slightly different team comp. Same for other key zeta abilities that define a team.
3) Show the speed of enemy characters in the enemy portrait display. Knowing that thrawn is 220 speed means my CLS can beat him, and whack his turn meter back to 0 before he fractures someone. If its 260 I may want to bring raid han instead to stun thrawn first (or r2 to prevent smoke screen, or... etc). Speed is one of the most important things to know about enemy characters, so having that display without having to open the character would be great.
0
Replies
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*