Because my guild and the guild we played against wiped the floor with each other and de facto tied because we both conquered everything.... Should there be some kind of speed advantage that if your guilds overall time in battle is shorter you win? First team to clear the map wins? Something because having both sides get 2nd place rewards isnt great...
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The more popular opinion I’ve seen revolves around extra banner points for successful defenses against enemy teams.
Being first is not fair because of the time zones. We had a draw too and it's a big disappointment, because of the rank 2 rewards for both (which makes sense because both could agree doing nothing and get first rank rewards). I think that strong guilds with big roosters will be able to clear all territories every time. There really is need for a change.
I personally think that this issue should be adressed. Push up the amount of defence teams as GP goes up. So that the strong guilds with 100+m GP also face a kind of competition instead of easy clearing the map each time.
I won't talk about numbers here, because I have honestly no idea how many teams the high rollers had left in the end.
This! And if a speed bonus is introduced the stress factor will rise immensly. I'm completely against it.
after the first experience wirt TW, there
is one thing i would linke to ask you:
why is there the button ‚report guild‘ ?
What should you report we have no details
from the opponent so where is the purpose
of that button?
Thankfully very few issues cropped up during this event! Didn’t see any enemies spamming multiple CLS teams from the same player, at least lol