Character Suggestion: B1 Battle Droid variants

Sometimes B1s were goofy from early to later series but they were deadly machine that only obeys the Maker, including the Separatists. Here are those variants of these:

B1 Battle Droid

Class: Droid Attacker that relies on Critical hits and Assists.
Category: Dark Side, Droid, Separatist, Attacker

Basic:
E-5 Blaster Rifle: Deal physical damage to target enemy with 65% chance to gain Advantage for 1 turn. Plus, gain Advantage on Critical Hit. This attack has 50% Critical Damage. Target Lock: Does Bonus Attack.

Special:
Lock-on Burst: Deal physical damage to target enemy to call an random ally to Assist and inflict Target Lock for 2 turns. If an Assisting ally is Droid, both attackers gain 50% Turn Meter. Target Lock: This can't be evaded.

Unique:
Programmed Obedience: B1 has 6.5% Critical Chance and 5% Speed per each active ally (doubled with Droid or Separatist.) Whenever an ally scores a Critical Hit, he has 80% chance to Assist to target ally.


B1 Battle Droid Assassin

Class: Stealthy Droid Attacker that inflicts Target Lock at the start of its turn, then deals massive AoE damage.
Category: Dark Side, Separatist, Droid, Attacker

Basic Attack:
E-5s Sniper Rifle: Deals physical damage to target enemy with a 65% chance to gain Critical Chance Up 3 turns with a. Target Lock: Gains Critical Damage Up for 2 turns. This attack is a guaranteed Critical Hit and can't be evaded. (Level 8)

Special:
Overwhelming Ambush: Deals physical damage to all allies. If B1 Assassin has Stealth, Dispels Stealth on itself and deals double damage to them. This ability's cooldown is reduced by 1 when scoring a Critical Hit each. (Level 8)

Unique:
Advanced Targeting System: At the start of each of its turn, B1 Assassin has a 30% chance to gain Stealth for 2 turns and 50% chance to inflict Target Lock on target enemy until the end of its turn. This effect can't be resisted. (Level 8)


OOM Security Battle Droid

Class: Scouting Support with Anti-Offense utilities that inflicts Target Lock for Droids.
Category: Dark Side, Separatist, Droid, Support

Basic Attack:
Target Identified: Deal physical damage to target enemy to inflict Speed Down for 3 turns. If a target already has Speed Down, Stun them for 1 turns. Target Lock: This attack can't be evaded and Resisted. (Level 8)

Special:
Scanning Trespassers: Inflict Target Lock to all enemies for 3 turns, then all allies gain Critical Chance Up for 2 turns. In addition, Separatist or Droid allies gain 15% Turn Meter per each active Droid or Separatist ally and. This attack can't be evaded. (Level 8)

Nerve Gas (Zeta): Dispel all buffs and remove 50% Turn Meter to all enemies and inflict Daze and Offense Down for 2 turns, and Ability Block for 1 turn. For each buffs dispelled, Expose them for 1 turn, and for each Exposed target hit, reduce cooldown by 1 for all Droid allies. This ability can't affect on Droid enemies. (Level 8)

Patrol Protocol: OOM Security has 35% Potency and gain 10% Turn Meter whenever an enemy takes action or inflicts a negative status effect. In addition, he has 10% chance to gain 1 bonus action per each Target Locked enemies. (Level 8)


OOM Pilot Battle Droid

Class: Speedy Droid Healer with Droid synergy that recovers Protection and halts enemies.
Category: Dark Side, Separatist, Droid, Healer

Basic Attack:
Calculating Advance: Deals physical damage to target enemy to gain Speed Up for 3 turns. If he has Speed Up, call a random Droid ally to assist, then grant an Assisting Droid ally Speed Up for 2 turns. (Level 8)

Special:
Emergency Maintenance: Recover 40% of their Max Health and 30% of Max Protection, and revive a random Droid ally with 55% chance to revive another one. In addition, Droid allies gain 20% Protection Up for 2 turns. (Level 8)

Vulture Barrage: Deals physical damage to all enemies to Stagger them for 2 turns. If enemies has any buffs, deals additional damage to them, dealing 30% less damage. Otherwise, OOM Pilot gain 9% Turn Meter for each enemies without buffs. (Level 8)

Unique:
Deck Operations (Zeta): Whenever enemies take action, OOM Pilot gains 10% Speed (stacking) and has 50% chance to reduce all cooldown by 1. Speed effect stacks up to 40. This bonus is reset when OOM Pilot is defeated. While OOM Pilot is active, a Droid ally gains Speed Up, Advantage, Offense Up, or Critical Damage Up for 3 turns at the start of their turn. (Level 8)


OOM Command Battle Droid (Tactical)
Note: Changed from "OOM Command Battle Droid"

Class: Strategic Support that can energize Droid allies with target Lock synergies.
Category: Dark Side, Droid Separatist, Support

Basic:
Coordinated Shot: Deal Physical damage to target enemy with 65% chance to inflict Target Lock and 35% chance to grant 50% Turn Meter (doubled for Droids) to a random Droid ally. (Level 8)

Special:
Battle Droid Assault: Deal physical damage to all enemies and all allies gain Critical Chance Up for 2 turns, then call 2 Droid allies to Assist dealing 20% less damage. Assisting allies gain Critical Damage Up for 2 turns. (Level 8)

Optimized Command: All allies gain Offense Up for 3 turns and 36% Turn Meter (doubled for Droids.) In addition, Droid allies gain Defense Up and Protection Over Time for 2 turns. (Level 8)

Unique:
Commissioned Officer Programming (Zeta): OOM Command (Tactical) has 10% Speed per each Target Locked enemies. While OOM Command (Tactical) is active, Droid allies gain 25% Turn Meter whenever they gain buffs. Whenever a Droid ally inflicts Target Lock, they gain Advantage and Critical Chance Up for 2 turns. Whenever a Droid ally damages a Target Locked enemy, reduce all cooldown to 1. (Level 8)

I hope you enjoyed this post and we'll be excited to see those characters at the roster. If you have questions or critiques, feel free to comment anytime.

Replies

  • Great ideas overall. Some things are slightly OP but by the time they get added to the game they'll be underpowered lol. Power creep is insane right now with the new characters. I'm sure the new Rey will be no different.
  • Slightly OP but predictably equal against meta, like CLS and Chaze. They'll strike back at them.
  • Great ideas and gives seperatists synergies.
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