Sometimes B1s were goofy from early to later series but they were deadly machine that only obeys the Maker, including the Separatists. Here are those variants of these:
B1 Battle Droid
Class: Droid Attacker that relies on Critical hits and Assists.
Category: Dark Side, Droid, Separatist, Attacker
Basic:
E-5 Blaster Rifle: Deal physical damage to target enemy with 65% chance to gain Advantage for 1 turn. Plus, gain Advantage on Critical Hit. This attack has 50% Critical Damage. Target Lock: Does Bonus Attack.
Special:
Lock-on Burst: Deal physical damage to target enemy to call an random ally to Assist and inflict Target Lock for 2 turns. If an Assisting ally is Droid, both attackers gain 50% Turn Meter. Target Lock: This can't be evaded.
Unique:
Programmed Obedience: B1 has 6.5% Critical Chance and 5% Speed per each active ally (doubled with Droid or Separatist.) Whenever an ally scores a Critical Hit, he has 80% chance to Assist to target ally.
B1 Battle Droid Assassin
Class: Stealthy Droid Attacker that inflicts Target Lock at the start of its turn, then deals massive AoE damage.
Category: Dark Side, Separatist, Droid, Attacker
Basic Attack:
E-5s Sniper Rifle: Deals physical damage to target enemy with a 65% chance to gain Critical Chance Up 3 turns with a. Target Lock: Gains Critical Damage Up for 2 turns. This attack is a guaranteed Critical Hit and can't be evaded. (Level 8)
Special:
Overwhelming Ambush: Deals physical damage to all allies. If B1 Assassin has Stealth, Dispels Stealth on itself and deals double damage to them. This ability's cooldown is reduced by 1 when scoring a Critical Hit each. (Level 8)
Unique:
Advanced Targeting System: At the start of each of its turn, B1 Assassin has a 30% chance to gain Stealth for 2 turns and 50% chance to inflict Target Lock on target enemy until the end of its turn. This effect can't be resisted. (Level 8)
OOM Security Battle Droid
Class: Scouting Support with Anti-Offense utilities that inflicts Target Lock for Droids.
Category: Dark Side, Separatist, Droid, Support
Basic Attack:
Target Identified: Deal physical damage to target enemy to inflict Speed Down for 3 turns. If a target already has Speed Down, Stun them for 1 turns. Target Lock: This attack can't be evaded and Resisted. (Level 8)
Special:
Scanning Trespassers: Inflict Target Lock to all enemies for 3 turns, then all allies gain Critical Chance Up for 2 turns. In addition, Separatist or Droid allies gain 15% Turn Meter per each active Droid or Separatist ally and. This attack can't be evaded. (Level 8)
Nerve Gas (Zeta): Dispel all buffs and remove 50% Turn Meter to all enemies and inflict Daze and Offense Down for 2 turns, and Ability Block for 1 turn. For each buffs dispelled, Expose them for 1 turn, and for each Exposed target hit, reduce cooldown by 1 for all Droid allies. This ability can't affect on Droid enemies. (Level 8)
Patrol Protocol: OOM Security has 35% Potency and gain 10% Turn Meter whenever an enemy takes action or inflicts a negative status effect. In addition, he has 10% chance to gain 1 bonus action per each Target Locked enemies. (Level 8)
OOM Pilot Battle Droid
Class: Speedy Droid Healer with Droid synergy that recovers Protection and halts enemies.
Category: Dark Side, Separatist, Droid, Healer
Basic Attack:
Calculating Advance: Deals physical damage to target enemy to gain Speed Up for 3 turns. If he has Speed Up, call a random Droid ally to assist, then grant an Assisting Droid ally Speed Up for 2 turns. (Level 8)
Special:
Emergency Maintenance: Recover 40% of their Max Health and 30% of Max Protection, and revive a random Droid ally with 55% chance to revive another one. In addition, Droid allies gain 20% Protection Up for 2 turns. (Level 8)
Vulture Barrage: Deals physical damage to all enemies to Stagger them for 2 turns. If enemies has any buffs, deals additional damage to them, dealing 30% less damage. Otherwise, OOM Pilot gain 9% Turn Meter for each enemies without buffs. (Level 8)
Unique:
Deck Operations (Zeta): Whenever enemies take action, OOM Pilot gains 10% Speed (stacking) and has 50% chance to reduce all cooldown by 1. Speed effect stacks up to 40. This bonus is reset when OOM Pilot is defeated. While OOM Pilot is active, a Droid ally gains Speed Up, Advantage, Offense Up, or Critical Damage Up for 3 turns at the start of their turn. (Level 8)
OOM Command Battle Droid (Tactical)
Note: Changed from "OOM Command Battle Droid"
Class: Strategic Support that can energize Droid allies with target Lock synergies.
Category: Dark Side, Droid Separatist, Support
Basic:
Coordinated Shot: Deal Physical damage to target enemy with 65% chance to inflict Target Lock and 35% chance to grant 50% Turn Meter (doubled for Droids) to a random Droid ally. (Level 8)
Special:
Battle Droid Assault: Deal physical damage to all enemies and all allies gain Critical Chance Up for 2 turns, then call 2 Droid allies to Assist dealing 20% less damage. Assisting allies gain Critical Damage Up for 2 turns. (Level 8)
Optimized Command: All allies gain Offense Up for 3 turns and 36% Turn Meter (doubled for Droids.) In addition, Droid allies gain Defense Up and Protection Over Time for 2 turns. (Level 8)
Unique:
Commissioned Officer Programming (Zeta): OOM Command (Tactical) has 10% Speed per each Target Locked enemies. While OOM Command (Tactical) is active, Droid allies gain 25% Turn Meter whenever they gain buffs. Whenever a Droid ally inflicts Target Lock, they gain Advantage and Critical Chance Up for 2 turns. Whenever a Droid ally damages a Target Locked enemy, reduce all cooldown to 1. (Level 8)
I hope you enjoyed this post and we'll be excited to see those characters at the roster. If you have questions or critiques, feel free to comment anytime.
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