TIE Defender!

dimi4a
1134 posts Member
edited March 20
Crew: Commander Vult Skerris: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/175153/commander-vult-skerris

Dark Side, Empire, Attacker

Ruthless Assault (BASIC)
swx17_onyxsquadronpilot_art.jpg

Deal Physical damage to target enemy twice and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Target Lock: This attack deals double damage.

Borstel NK-3 Medium Ion Cannons (SPECIAL) - Cooldown: 3
DeltaSquadronPilot_XWM.jpg?type=w800

Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter.
Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.

Concussion Missile Barrage (CREW) - Cooldown: 3
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Deal Physical damage to all enemies and dispel all buffs on them. If there are any defeated enemies, also inflict Deathmark for 2 turns on the primary target.

Outrun and Outgun (HARDWARE)
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Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. While TIE Defender is active, Empire allies gain +5 Speed and +10% Offense (stacking) each time they score a Critical Hit.
Post edited by dimi4a on

Replies

  • Deathmark for 2 turns sounds pretty OP but it would be fun to have this ship in the game. Based on Star Wars Rebels, it should be fast, have shields, and a lot of firepower. But that's to say it has shields isn't to say it should be tanky - it's a huge ship that should be really easy to hit so perhaps it ought to be squishy in the same way the TIE Adv X1 is.
    It might be nice to see some direct synergy with TFP, as we see the Defender flanked by TIE's (likewise for TIE Adv X1 for that matter)
  • dimi4a
    1134 posts Member
    Ariella wrote: »
    Deathmark for 2 turns sounds pretty OP but it would be fun to have this ship in the game. Based on Star Wars Rebels, it should be fast, have shields, and a lot of firepower. But that's to say it has shields isn't to say it should be tanky - it's a huge ship that should be really easy to hit so perhaps it ought to be squishy in the same way the TIE Adv X1 is.
    It might be nice to see some direct synergy with TFP, as we see the Defender flanked by TIE's (likewise for TIE Adv X1 for that matter)

    Well the TIE Defender was the fastest, best-equipped starfighter in the galaxy at the time, better than the TIE Adv X1 itself, far exceeding all Rebel starfighters in speed, armament, defenses, and maneuverability, proving a deadly adversary! I tried to stay true to that!
  • In Rebels, I think Hera said she couldn't see any ship beating it one on one due to its Speed, so that needs taking into account for sure. And it has lots of firepower.
    But in most ship based combat, the smaller more agile ships are the hardest to actually land a hit on. In SWGOH, it's rare to actually miss, so you need to find a way to say 'this is a big fat ship that you can't miss' and good way to do that is to make it a bit squishier. Just my thoughts on it though :)
  • dimi4a
    1134 posts Member
    edited December 2017
    Ariella wrote: »
    In Rebels, I think Hera said she couldn't see any ship beating it one on one due to its Speed, so that needs taking into account for sure. And it has lots of firepower.
    But in most ship based combat, the smaller more agile ships are the hardest to actually land a hit on. In SWGOH, it's rare to actually miss, so you need to find a way to say 'this is a big fat ship that you can't miss' and good way to do that is to make it a bit squishier. Just my thoughts on it though :)

    It was slightly bigger than standard TIE models, but not that big and for it's size it was extremely agile. It could simply outrun, outgun and outmaneuver every starfighter of it's time. It was that good. Period!
  • Ender22
    1194 posts Member
    AoE deathmark and daze, too OP. Even on a single target, an easy deathmark like that is OP. Deathtrooper requires one toon dead before deathmark can be applied. I like that idea better. I’d say lose the AoE and make a more difficult condition for deathmark.
  • dimi4a
    1134 posts Member
    Ender22 wrote: »
    AoE deathmark and daze, too OP. Even on a single target, an easy deathmark like that is OP. Deathtrooper requires one toon dead before deathmark can be applied. I like that idea better. I’d say lose the AoE and make a more difficult condition for deathmark.

    How about now?
  • Ender22
    1194 posts Member
    edited December 2017
    dimi4a wrote: »
    Ender22 wrote: »
    AoE deathmark and daze, too OP. Even on a single target, an easy deathmark like that is OP. Deathtrooper requires one toon dead before deathmark can be applied. I like that idea better. I’d say lose the AoE and make a more difficult condition for deathmark.

    How about now?

    Oooo still next level powerful and worth chasing after. I like it
  • Threatens the rebel meta. EA disaproves
  • Could be Marek Steele instead of that guy.. hehehe
  • dimi4a
    1134 posts Member
    JKRevan wrote: »
    Could be Marek Steele instead of that guy.. hehehe

    Or him, yes!
  • Tyrael1701
    87 posts Member
    edited December 2017
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.
  • dimi4a
    1134 posts Member
    Tyrael1701 wrote: »
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.

    I feel you on this one! The TIE Defender was the Alpha and Omega in Star Wars: TIE Fighter! But here i'm trying to stay true to the mechanics as ships with a crew of one character have only 3 abilities and adding a fourth ability like that would make the Defender too OP!
  • Tyrael1701 wrote: »
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.
    Yeah, that kind of ability needs at least a year of power creep. Thrawn fracture is insane, but if it was introduced 6 months earlier, there would have been a riot of OP complaints
  • Dk_rek
    3124 posts Member
    Jedi_Bane wrote: »
    Threatens the rebel meta. EA disaproves

    Ships right now is MOST certainly dark side meta in advanced shards. Mace still viable but DS ships available just pwn right now (although farming and gearing the good ones is painful)

  • Dk_rek
    3124 posts Member
    Tyrael1701 wrote: »
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.

    It was fast but could it dodge 50 concussion missles from the missile boat (wink)
  • Good ideas. I think his Ion cannon & reinforcement abilities are a bit too op. I would take some thing off that special because it has dispel stun tm removal & gain all at once. And I'd make his reinforcement either have smaller effects or affect only him +15 speed & +15% offense for everyone with every reinforcement seems much. However this is your idea & I'm no expert on the TIE Defender. I saw that you try to stay faithful to the source material and that's the way to go in my opinion !
  • dimi4a
    1134 posts Member
    NikWolver wrote: »
    Good ideas. I think his Ion cannon & reinforcement abilities are a bit too op. I would take some thing off that special because it has dispel stun tm removal & gain all at once. And I'd make his reinforcement either have smaller effects or affect only him +15 speed & +15% offense for everyone with every reinforcement seems much. However this is your idea & I'm no expert on the TIE Defender. I saw that you try to stay faithful to the source material and that's the way to go in my opinion !

    Thanks for the tip! I reduced the speed and offense bonus on the hardware and also removed the "can't be evaded or resisted" on the 3-rd ability.
  • Xhedao
    155 posts Member
    Was nice to play in X-Wing: Alliance
    Wir haben Platz für 1-3 Spieler, 125 MGM, Full heroic. Einfach PN an mich
  • Dk_rek
    3124 posts Member
    If the pilot is not Baron Soontir Fel.... I don't want it
  • dimi4a
    1134 posts Member
    edited September 2018
    Dk_rek wrote: »
    If the pilot is not Baron Soontir Fel.... I don't want it

    It is unlikely since Baron Soontir Fel and even Maarek Stele are both Legends characters (which is unfortunate) and there already is a Canon character that pilots the Defender - Vult Skerris.
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