Gain 2% turn meter for each bounty hunter on the team - alive or not.
Gain 2% critical chance and 4% critical damage for every unit -friend or foe - with a debuff, not per debuff.
Speed and potency up for 1 turn on all bounty hunters on the defeat of enemy unit.
100% turn meter, protection up for 2 turns, heal 30% of max health, and reduce cool downs of all powers by one every time a friendly unit is defeated
bounty hunters need better synergy in territory battles. They are opportunistic and ignore danger.
These powers are inherent and do not need to be developed.
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