There is zero benefit to locking out players in the ship portion. All it does is drive officers insane because we cannot easily track who did all combat missions, and who deployed their full amounts.
The 3* lockout is not needed. The extra code was unwanted overkill by the devs. Please remove it. This is an easy request that should easy to fill and would make a large chunk of the community happy
There is zero benefit to locking out players in the ship portion. All it does is drive officers insane because we cannot easily track who did all combat missions, and who deployed their full amounts.
Please please please.
Not just ships either, happened to us when we locked ships and south, couldn't figure out who was missing from the Middle CM's. Please remove the 3* lock on ALL territories. @CG_Kozispoon @CG_RyDiggs @CG_Carrie @CG_NotReallyAJedi
I hate to sound like a broken record, but the majority of the community asked for this not to happen before you implemented it and it's causing us problems now as we anticipated. Please either allow officers to lock a territory at any time (the original ask was we could set a lock after reaching 1/2/3 stars whatever our goal was for that territory), or kill the tool altogether.
There is zero benefit to locking out players in the ship portion. All it does is drive officers insane because we cannot easily track who did all combat missions, and who deployed their full amounts.
Please please please.
Not just ships either, happened to us when we locked ships and south, couldn't figure out who was missing from the Middle CM's. Please remove the 3* lock on ALL territories. @CG_Kozispoon @CG_RyDiggs @CG_Carrie @CG_NotReallyAJedi
I hate to sound like a broken record, but the majority of the community asked for this not to happen before you implemented it and it's causing us problems now as we anticipated. Please either allow officers to lock a territory at any time (the original ask was we could set a lock after reaching 1/2/3 stars whatever our goal was for that territory), or kill the tool altogether.
Handing the locking mechanism over to the officers is an easy solution. We just have to keep hounding them.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Replies
Yeah that works too! (Ship deployment also!)
I agree. But not just for the ship territory! Remove it for all territories!!!
Not just ships either, happened to us when we locked ships and south, couldn't figure out who was missing from the Middle CM's. Please remove the 3* lock on ALL territories.
@CG_Kozispoon
@CG_RyDiggs
@CG_Carrie
@CG_NotReallyAJedi
I hate to sound like a broken record, but the majority of the community asked for this not to happen before you implemented it and it's causing us problems now as we anticipated. Please either allow officers to lock a territory at any time (the original ask was we could set a lock after reaching 1/2/3 stars whatever our goal was for that territory), or kill the tool altogether.
Handing the locking mechanism over to the officers is an easy solution. We just have to keep hounding them.