The way I see it, there are 2 problems with the Nightsisters the way they are now, and those need to be addressed in some way.
The 1st problem is in the farming method for spirit and zombie. I don't mind the fact that they are event only - that's the way Talzin and Wicket work as well, and it's a fun new concept with potential. No, the problem is that we don't get to focus. If I want any other toon, I can focus on it, if by saving the appropriate currency, making sure that I spend my energy on the specific node, or farming other toons to complete the event. However, if I want spirit or zombie, I need to roll the dice and see which of them I get. There's no way to be sure that I get the toon I want. In fact, if I want them both, there could be a situation which one is 7*, yet I still get more shards before I get the other. One solution I can think of is changing the event so that one tier rewards spirit, and the other one rewards zombie - that should be enough ability to focus without making significant changes to the game.
The 2nd problem is regarding the way zombie works in a Nightsister team. After the reworks, the Nightsisters get stronger with every death & revive. With zombie's kit, the revives can't be prevented, which means that you want zombie to die and get revived a lot, which means you want her to have low health. This means that a low-geared and low-stared zombie will be better than a maxed one. When the New Hope reworks came out, one of the reasons for Old Ben's rework was because he worked better when weaker, and the devs said that's not something that they want. I don't have an easy solution for this, but I do think this needs to be addressed.
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The 2nd problem isn't a problem imo, that's just the beauty of the NS team.
It's a problem if it hurts the game... Maybe a solution is that she always revives with 0% tm or with Buff Immunity for 1 turn, so that you can get around the taunt without destroying the Nightsister synergy.
You can mitigate her health by equipping weaker mods - 3 pip mods with high Speed values and secondary stats such as Offence / Offence% / Potency / Critical Chance / Critical Damage etc... avoiding defensive stats.
With that old daka gets targeted right away, so no means to revive the other nightsisters. (I know use talzin zeta leader or group assist attack to to that, by targeting a b1 droid killing it and reviving fallen nightsisters, but it will be a year or more before anyone has talzin to 7 stars).