Foresight is becoming a pointless ability, simply because more and more characters shoot/damage right through it, ignoring it completely. Please stop doing this. Jedi and others who use foresight are weak enough as it is. Making them weaker by giving them an ability that is becoming increasingly useless is just....well, silly.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
0
Replies
At least the FO executioner is a step in the right direction, a unit that excels at one thing (doing damage) and doesnt need a printed book for the skill descriptions. Hopefully they can get us some more toons like that. They could be, you know, fast but not able to deal or take much damage. They could be sturdy and able to take many hits but not deal damage fast. They could be designated healers.
But I guess thats just too old school.
It is the primary defence mechanic for Jedi - so now they have no defence against han who can pretty much one shot a lot of them.
It doesn’t evade the insta kill attacks of savage and nihilus meaning teams with these characters don’t even have to think about tactics against a Jedi team.
Characters with this mechanic typically have low health - Yoda, qgj, bb8.
having heavy damage attackers being able to negate it means that the mechanic is pretty much useless in defending these units.
If we are going to have characters that can hit for such high numbers, and also have instant kill attacks then we should at least allow this mechanic to evade these, in order to make the player use some form of forethought / tactics in order to defeat that toon.