Hi everybody! I started farming mods from challenges, but what to do with all the 5* white mods with no speed secondary? Many people recommend not to level them, should I sell them? or equip at level 1 on all my no important toons? What do yo usually do?
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If it's white you can get +5 speed at best AFAIK. Reveals the 4 secondaries and up the primary. 3 6 9 12 15.
Case in point though. Equip all your characters with whites, up them if you can and when you can. If you don't have credits though, focus on gold/purple/blue/greens with speed secondaries. Obviously we are talking everything but the speed arrows, those are good, always.
Of course speed primary arrows are useful even if acquired as white. Sometimes even potency cross and crit damage triangle can be useful if you don't have better one (read: with speed secondary).
Going any further than that is probably not worth the risk for me. But that is coming from the perspective of someone who has been playing long enough to equip most of my characters with mods. I'm mainly looking for extremely good mods now, and if I get one then I will probably move an older mod down to a lower priority character.
For somebody who is starting from scratch and has many unmodded characters, it may be worthwhile to level up some white mods to 12, just to have something to equip even if it isn't ideal. If you level a mod to 12 and the stats are all bad, you can equip it on a pilot that you aren't using in squads, since ship stats are only affected by mod levels/dots and not by specific mod stats.
But you should keep crosses and triangles even 3 or 4*.
Aren't you reaching the cap very often when you keep all of them?
once you hit the max, start selling 3 and 4 dot mods. dont sell anything with speed.
after that point go through and sell mods, i usually sort them by shape and sell the ones that you have alot of the same primary and multiple of the same type. I like to keep a good cross section of types just to make sets later on if needed.
- I only keep newly farmed 5 dot mods blue or better (will keep green if it has speed secondary visible)
- I don't sell any triangles or arrows (unless they are below 5 dot without a visible speed secondary)
- If I'm hunting for speed secondaries and have been having little success I'll level a grey mod to 6 to see if there's a hidden speed secondary
- I maintain 5 squads (25 toons) that I have "expertly modded"
- I put 5 dot lvl 15 mods on all my Crew Members (regardless of secondaries)
- I took all my "beginner mods" (those that I used as I tried to get to tier 3 in the challenges) and stuck them on my least used toons (jawas, geo, CUP, mob enforcer, you get it) simply for the GP boost
- During the cantina energy daily I will refresh cantina energy until it costs 200 crystals (my guild refresh allows me to do this over 2 days). I pick 2 toons I'm trying to improve, focus farming on the mods I'm trying to acquire, and move their existing mods to lower level toons as I find appropriate replacements
- sell the rest
- repeat
PS - if you're not already, swgoh.gg is a great resource to manage mods you've already placed on characters
I save them for this too. I also use them on PvE toons where min/maxing isn't as important. Best to keep the very valuable mods for Arena and Raid toons.
Here are some EXCEPTIONS,
where i upgrade to lvl 12 to see if speed rolls on them or not.
- Crit Damage Triangle
- Crosses (potency, offense, protection)
- Protection Circle
- Speed Arrow ... upgrade all the way