First Order Flametrooper
Basic: Burning Flames
Deal physical damage to target enemy and Flametrooper has 50% chance to gain Advantage for 2 turns, doubled if enemy was debuffed.
Special: Consuming Fire C:3
Deal physical damage to all enemies and has 50% chance to inflict burn debuff on the enemies. Target enemy loses all turn meter
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Unique: Total Devastation
For each critical hit, gain +5% Critical Damage and+5% Critical Chance, and reduce all cooldowns by 1. Each time Firetrooper inflicts a debuff, remove 20% turn meter and gain Advantage for 2 turns. If an enemy is debuffed, he cannot counter Flametrooper
MS
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Replies
Basic: Slicing Blade
Deal physical damage to target enemy and has a 30% chance to inflict ability block, tripled for Resistance enemies
Special: Bring Down C:4
Deal physical damage to target enemy twice and deal another hit for each of the following:
-If enemy had full health
-more then 50% turn meter
In addition inflict Damage over time for each critical hit. This debuff cannot be resisted
Special: Gaurdian's Defence C:4
Dispell all debuffs on Praetorian Guard and gain 5% health and turn meter for each debuff dispelled. In addition, taunt for 3 turns and gain offense up. If Snoke is present, he is shadowed and he gains foresight.
Unique: Trained Defender
Praetorian Guard has +20% speed and offense while taunting. Everytime his taunt is dispelled by an enemy, it is returned for another 3 turns. Praetorian Guard also gains 5% turn meter for each debuff inflicted
Snoke coming soon...