GW enemy turn meters are stupid as is...

I do not think the extent of enemy turn meter gifting that we currently have makes any sense at all. I enter into a subsequent battle with lower health and these teams pretty much have a full turn meter every time. In this battle the enemy team's GS revived TWICE and immediately attacked each time
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Aren't there more reasonable ways to make GW challenging than straight up not fair?tqKNgqM.jpg

Replies

  • I feel you, I retreated 6 times on my first node today. Gonna be a pain!
    http://imgur.com/3RfsRVU
    ☮ Consular ☮
  • FatherToast
    243 posts Member
    edited February 2016
    They are moving fast because they have a QGJ leader. Daka's passive revive grants turn meter and GS is fast (you got very unlucky on that, but can retreat - this is why I don't attack teams with Daka in arena). GW teams don't have any advantages over you at all apart from always starting at full health with their abilities recharged, but so should you with a good team.

    Edit: I commented on the post, which is about GW, but I notice that picture is from arena? I don't know what the point of it is, in that case.
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