Anyone else notice JTR squads received some kind of boost?

Replies

  • Random9 wrote: »
    It seems unlikely that the developers are buffing Rey (Jedi Training) behind the scenes to get people to invest money in farming for the next time around. The vast benefits of running her on a team are probably enough to generate interest in her and get people to farm for her event. the idea that the people on your shard got new gear from the territory battle or upgraded their mods is more likely than the idea that the developers adjusted the AI to make the RJT teams better on defense.

    The old meta was superior still and I could easily beat JTR with a Zaul. That's reason enough. We are essentially in casino where many people are paying real currency and can only win a fake currency. I am fine with that, but implementing hot-buffs or bugs to boost teams to get people to buy them I am not OK with.


  • LastBucsfan
    228 posts Member
    edited January 2018
    Look at how weak this JTRs GP is in the videos I posted.... they didn't add anything, it was the same before and I used to beat 105k+ JTRs that are WAY better than this one. So everyone saying it's the squads improving I do not believe that is the case at all. I never even saw illuminate destiny until the Holdo upgrade where something has obviously been changed with JTR as a whole.

  • I can see those battles can go one way or completely the opposite, heavily depending on multiple rngs.
    If something goes wrong on Assassin's turn or if Nihilus dies before annihilate, the chances are very slim imo
  • DavidSPumpkins
    156 posts Member
    edited January 2018
    RacerDejak wrote: »
    Hmmm.. there are many proof that indicate something change. What's lack is video.. can someone screen record their team and upload so that we can analyze together :sunglasses:

    Imo, i'm thinkin' that they try something relate to rose n holdo release, so that they sinergize well with JTR team. But somehow in the process something wrong and they haven't found a way to revert it back.. hmm
    Look at how weak this JTRs GP is in the videos I posted.... they didn't add anything, it was the same before and I used to beat 105k+ JTRs that are WAY better than this one. So everyone saying it's the squads improving I do not believe that is the case at all. I never even saw illuminate destiny until the Holdo upgrade where something has obviously been changed with JTR as a whole.
    GP is meaningless as any kind of metric of efficacy.

    Maybe re-watch those videos and figure out where you can improve your turn usage and target selection. Or stop using a character who's entire purpose is tanking via protection regen against a meta that applies a nasty heal block.

    Let's complain about RNG while running a squad that's powered by evasion.

    Such buff. Much overpowered. How win?
    https://youtu.be/MiQREwI1V4k
  • LastBucsfan
    228 posts Member
    edited January 2018
    I can see those battles can go one way or completely the opposite, heavily depending on multiple rngs.
    If something goes wrong on Assassin's turn or if Nihilus dies before annihilate, the chances are very slim imo

    Ok I don't know how many different ways I can say this...

    This battle never was like this with this team specifically... it was 100% win rate with me on offense until Holdo update. 100%. 100% 100%.

    I was essentially our shard groups designated sniper of this guy's 10am payout because I was one of the few available at that time and I couldn't lose to him. I would beat him back 3-5 times a day every single day.
  • LastBucsfan
    228 posts Member
    edited January 2018
    GP is meaningless as any kind of metric of efficacy.

    Not when everyone here keeps bringing up that these squads added zetas all on the same days. When you add a zeta GP increases. This squad had the same LOW GP when I could 100% beat him EVERY TIME before the Holdo patch upgrade. That is specifically why I chose this squad for video demonstrations... because the squad has not been drastically improved in any way shape or form from when I could EASILY beat him before the patch.



  • Ok I don't know how many different ways I can say this...

    This battle never was like this with this team specifically... it was 100% win rate with me on offense until Holdo update. 100%. 100% 100%.
    I don't know how many more times I can say this, but your past success is irrelevant, and you should be thankful to RNG Gods that you've had as much success as you have. To be blunt, L2P, improve your squad, or suck it up.

    There are serious issues with the JTR squad, but what you're experiencing isn't one of them. It's incredibly frustrating knowing of these persistent problems while misinformed malcontents make tinfoil hat threats about being victims of power creep.

    More vidyas w/sighs of defeat plz.

  • Such buff. Much overpowered. How win?
    https://youtu.be/MiQREwI1V4k

    Ok... exactly. This is better video proof than I can produce since the squads are so similar in makeup and you pulled the mods from JTR. This is clearly bugged somehow and it is affecting me... its not just RNG. Its just hitting me a little harder than most because of a little more RNG dependency on my part, but I could still win even with bad RNG against Dies Irae squad... every time... until Holdo update.

  • DavidSPumpkins
    156 posts Member
    edited January 2018
    So you think that buff causes the team on defense to win when you're playing, but my team to win when I'm playing?

    There IS a problem in that video, but you haven't identified it. Furthermore, this issue has been persistent since the release of the unit, so you were already 100% successful against it until now.
  • Ok I don't know how many different ways I can say this...

    This battle never was like this with this team specifically... it was 100% win rate with me on offense until Holdo update. 100%. 100% 100%.
    I don't know how many more times I can say this, but your past success is irrelevant, and you should be thankful to RNG Gods that you've had as much success as you have. To be blunt, L2P, improve your squad, or suck it up.

    There are serious issues with the JTR squad, but what you're experiencing isn't one of them. It's incredibly frustrating knowing of these persistent problems while misinformed malcontents make tinfoil hat threats about being victims of power creep.

    More vidyas w/sighs of defeat plz.

    You're wrong. I had zero issues with JTR until the exact same night Holdo patch came out. Bad RNG would still result in a win for me against these squads. Bad RNG would result in a loss to CLS squads because Maul MUST go before DN in that circumstance or I will get decked with drain. Sometimes I have better luck when he goes second against JTR squads... it never really mattered. They were easy wins for me unless they had +120-130 speed average on the squad.
  • Computers cheating lol
  • Computers cheating lol

    Don't troll. Computers respond to commands programmed by the devs. They either altered something or bugged it on purpose.

  • LastBucsfan
    228 posts Member
    edited January 2018
    So you think that buff causes the team on defense to win when you're playing, but my team to win when I'm playing?

    There IS a problem in that video, but you haven't identified it. Furthermore, this issue has been persistent since the release of the unit, so you were already 100% successful against it until now.

    Perhaps they changed something to try and fix it and screwed it up more?

    Also those videos were posted yesterday.... do you have this same evidence from before the Holdo update?

  • Shown evidence to the contrary, still believes the devs are out to get him
  • Kyngzilla wrote: »
    Shown evidence to the contrary, still believes the devs are out to get him

    How is a JTR with mods removed beating a JTR with good mods evidence to the contrary that she's bugged?

  • I fail to understand why people won't consider the possibility that something changed with JTR squads recently. While not scientific, there is some decent anecdotal evidence that 'something' has changed. @LastBucsfan has provided fairly compelling evidence that a team that he has beaten many times has suddenly become more difficult without a zeta change - the reason mostly commonly cited to explain the increase in difficulty. Is it possible this squad suddenly got better modded - sure, anything is possible, which is sort of the point.

    Surely, there are other explanations, all of which have merit. But dismissing something out of hand despite evidence that is provided seems counter-intuitive to seeking an answer. I concede that teams have improved by way of zeta since JTR's arrival. I contend that my loss rate to those teams has increased disproportionately to their improvement. Could it be mod optimization? Sure. Could it be something else? Sure.

    I still go back to that time last summer when something was deployed that made arena matches unwinnable. The mechanisms exist within the system to engineer any desired outcome. That outcome is intended to increase spend. If any of you have any illusions beyond that, you're playing the wrong game. The mere fact that someone accepts a JTR bug on offense but denies the possibility of a bug on defense is irrational to me.

    Now, the next plausible question is 'how would making JTR teams harder to beat in arena increase player spend?'. A fine question. Something tells me we'll find out before the month is out.
  • LastBucsfan
    228 posts Member
    edited January 2018
    Now, the next plausible question is 'how would making JTR teams harder to beat in arena increase player spend?'. A fine question. Something tells me we'll find out before the month is out.

    They're going to do the same as what they did with second CLS event. Get people to spend farming to obtain and gear her, then within a couple weeks they drop a new meta. Last time it was CLS to JTR... we'll see who it will be this time.
  • 22894949_d3e1a066d5.jpg

    Here's hoping any way. Rose and Holdo get in the game before this guy?
  • I have to throw my anecdotal support behind @LastBucsfan too. Same 4/5 Sith arena team, but with Thrawn instead of Kylo, could get #1 at payout in my Aug '16 shard until the exact same time he's talking about. I can still consistently take down GK teams, most NS, just above 50% on CLS teams, but all JTR teams got significantly more difficult in some way that's hard to identify.
  • starbinder wrote: »
    I have to throw my anecdotal support behind @LastBucsfan too. Same 4/5 Sith arena team, but with Thrawn instead of Kylo, could get #1 at payout in my Aug '16 shard until the exact same time he's talking about. I can still consistently take down GK teams, most NS, just above 50% on CLS teams, but all JTR teams got significantly more difficult in some way that's hard to identify.

    YES! Someone just like me! GK/Zarriss and NS are easy. 50% on CLS and JTR were easy and got hard.

    How do you like Thrawn in that spot? I just 7* him last event and have him at G10 now and was considering putting him there but was worried he's too squishy.

  • 22894949_d3e1a066d5.jpg

    Here's hoping any way. Rose and Holdo get in the game before this guy?

    We definitely need a pre-Obi Wan mutilation Darth Vader. He was definitely most powerful just over confident.
  • starbinder
    8 posts Member
    edited January 2018
    YES! Someone just like me! GK/Zarriss and NS are easy. 50% on CLS and JTR were easy and got hard.

    How do you like Thrawn in that spot? I just 7* him last event and have him at G10 now and was considering putting him there but was worried he's too squishy.

    My thrawn is gear 12 with two of the g12 pieces and speed at 252. I have him decently modded for extra protection, since his turn meter swap restores 40% of his own and the target's protection. I usually use his first turn to swap tm to Nihilus to help get his first annihilate off quicker. He's the only one out of stealth when a Zolo takes the first shot, so the protection restore helps there too. Fracture is amazing, since there's so much cleanse for stun, but it's locked on.

    https://swgoh.gg/u/starbinder/

    ^
    (And my arena rank on swgoh is an hour late because of DST, so it def looks like like I pay out worse than I actually do. lol)
  • Post # 9 and #15 are interesting... but nothing regarding the Holdo content update: https://answers.ea.com/t5/Bug-Reports/Jedi-Training-Rey-gaining-too-much-TM-vs-another-Jedi-Training/m-p/6530515#M7031
    https://swgoh.gg/u/speedokillz/

    December 2016 Arena Shard
  • @LastBucsfan
    I watched all 3 videos a couple of times. Since i dont use JTR i cant tell if there is any unusual turm meter gain going on.

    I'm not doubting that JTR teams got more difficult suddenly, whether it was a secret stealth buff, or a glitch, or people having zeta for JTR leader or BB8 counter i cant say.

    What i can say is that we can always improve our technique. I noticed that in every video, you attack bb8 early in the fight and bb8 countered with an assist. Therefore that bb8 has his counter zeta, and i would never attack him until the end, or behind stealth, or with a stun.

    Once you kill GK, i would go directly after JTR if you can, keeping in mind she will have evasion up at the end of her turn, so it is useless to wipe her evasion when she is about to get a turn. I often find killing r2 before JTR is easier, since his aoe burn is the source of alot of JTR team tm gain.

    The attack order is very important...Maul aoe or Kylo aoe removes evasion and DN reduces everyones cooldowns. If you could protect DN better and remove their evasion before his 2nd turn as well, you might have better success.

    However, Kylo dies very fast, and GK takes forever for you to kill.

    I am not surprised ID got off. Maybe it wouldnt if the JTR team didnt have rey leader zeta. But honestly, i keep much.better track of my opponents and which zetas they have and how their skills work.
  • This kind of thing is way more commom than people want to believe.

    Many people have discussed this around discord and the conclusion is everybody always fell that when a new toon is released, not only it self, but their faction allies hit harder and seems faster and better!

    We are pretty sure that devs mess up with toons to look better when they are released, so they are harder to defeat at arena and that make others to spend their money on packs.

    U can check my Boba fett thread at reddit, it shows pictures of his execute crit for 100K! But that was when he was released, i don't see he hit hard as that since then, even with way better mods.
  • Ferret2112
    195 posts Member
    edited January 2018
  • Post # 9 and #15 are interesting... but nothing regarding the Holdo content update: https://answers.ea.com/t5/Bug-Reports/Jedi-Training-Rey-gaining-too-much-TM-vs-another-Jedi-Training/m-p/6530515#M7031

    I think they tried to fix it and screwed it up more...

  • Mobewan wrote: »
    @LastBucsfan
    I watched all 3 videos a couple of times. Since i dont use JTR i cant tell if there is any unusual turm meter gain going on.

    I'm not doubting that JTR teams got more difficult suddenly, whether it was a secret stealth buff, or a glitch, or people having zeta for JTR leader or BB8 counter i cant say.

    What i can say is that we can always improve our technique. I noticed that in every video, you attack bb8 early in the fight and bb8 countered with an assist. Therefore that bb8 has his counter zeta, and i would never attack him until the end, or behind stealth, or with a stun.

    Once you kill GK, i would go directly after JTR if you can, keeping in mind she will have evasion up at the end of her turn, so it is useless to wipe her evasion when she is about to get a turn. I often find killing r2 before JTR is easier, since his aoe burn is the source of alot of JTR team tm gain.

    The attack order is very important...Maul aoe or Kylo aoe removes evasion and DN reduces everyones cooldowns. If you could protect DN better and remove their evasion before his 2nd turn as well, you might have better success.

    However, Kylo dies very fast, and GK takes forever for you to kill.

    I am not surprised ID got off. Maybe it wouldnt if the JTR team didnt have rey leader zeta. But honestly, i keep much.better track of my opponents and which zetas they have and how their skills work.

    I admit I made a few mistakes in some of the battles... but that's part of my point... I could make dozens of mistakes against same squads before and it didn't matter at all as long as I used annihilate on JTR and electrocute on BB8.

    I do not attack JTR because I always plan to annihilate rather than having to clear foresight every other turn. You will see I occasionally just clear foresight and move to another character so if a drain or stun comes up I can use it. I have always fought under this same strategy against JTR and it has worked flawlessly until Holdo updates. That also tells you I have already been fighting these squads zeta'd previously. That BB8 always countered me. When I hit him and he countered was I trying to stun? It may have been with Zavage also sometimes I hit with him because of his zeta he'll get TM and health back anyways.





  • starbinder wrote: »
    YES! Someone just like me! GK/Zarriss and NS are easy. 50% on CLS and JTR were easy and got hard.

    How do you like Thrawn in that spot? I just 7* him last event and have him at G10 now and was considering putting him there but was worried he's too squishy.

    My thrawn is gear 12 with two of the g12 pieces and speed at 252. I have him decently modded for extra protection, since his turn meter swap restores 40% of his own and the target's protection. I usually use his first turn to swap tm to Nihilus to help get his first annihilate off quicker. He's the only one out of stealth when a Zolo takes the first shot, so the protection restore helps there too. Fracture is amazing, since there's so much cleanse for stun, but it's locked on.

    https://swgoh.gg/u/starbinder/

    ^
    (And my arena rank on swgoh is an hour late because of DST, so it def looks like like I pay out worse than I actually do. lol)

    Thanks for the info... I'm gearing Thrawn still I think he would be great replacement on my squad for Zylo... but if the EP/Vader rework rumors are true it may change a lot for me.
  • This has happened before and in many areas of the game. I call it the silent nerf/buff. It was done with DN right around when CLS came out. DN went from doing 24k damage on his regular to barely 17 with higher gear. Now I have him at G12 and still can’t get a 24k crit our of him. JTR appears to have the new buff. Also happened in fleets with return of Chimera this last time. Overnight Executrix teams can’t hit half as hard as they were. Devs are doing it to help “push” the meta and spending on what is “hot” at the time. Pretty hard to prove but most players will notice if they are using the toons that get nerfed. If they get the buff they are just happy and ignore that it is suddenly easier to win.
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