HAAT P2/P3/P4 Help Please and Thank You

TVF
36598 posts Member
Obligatory roster link:
https://swgoh.gg/u/tvf/collection/

I've been messing around with a couple different teams in different phases and hitting around 6-7m in total, but feel like I can probably do more. Not sure if it's a strategy problem or a team composition problem, or if I'm actually maxing things out at my current gear levels.

Any ideas?
I need a new message here. https://discord.gg/AmStGTH

Replies

  • Options
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.
  • Options
    Aside from Huatimus super squad, you could run Wedge (L) Biggs CLS Han Leia (with some more gear) in P4. I clear 50% with that team. zFinn resistance is usually good for 6-9M in P2.
  • TVF
    36598 posts Member
    Options
    Huatimus wrote: »
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.

    What are your gear levels? I've tried this comp the last two tanks and I can only do about 50% of P3. One time the turret killed Han (not sure why, everyone is always buffed) and the other time I just didn't have enough TMR and the enrage counter expired.
    I need a new message here. https://discord.gg/AmStGTH
  • TVF
    36598 posts Member
    Options
    zFinn resistance is usually good for 6-9M in P2.

    I can't do much more than 500k in P2 with zFinn. My Poe is only G9 and I can only do one topple, two max before he dies.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    TVF wrote: »
    Huatimus wrote: »
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.

    What are your gear levels? I've tried this comp the last two tanks and I can only do about 50% of P3. One time the turret killed Han (not sure why, everyone is always buffed) and the other time I just didn't have enough TMR and the enrage counter expired.

    Whole team is G12. Zolo gets a lot more survivability by the time he gets to G12.
    If your issue is survivability, you're probably going to have to aim for 7* Thrawn the next time the event comes back(But it'd replace Zolo so you wouldn't have much survivability issues anyway).
    I would work on either Hermit Yoda or Wampa next, they're both really great for HAAT, and there are 2 different teams that have been shown to Solo the entire HAAT in 1 go. (Wampanader looks more achievable though as mod stats seem easier to achieve)
  • Options
    TVF wrote: »
    Huatimus wrote: »
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.

    What are your gear levels? I've tried this comp the last two tanks and I can only do about 50% of P3. One time the turret killed Han (not sure why, everyone is always buffed) and the other time I just didn't have enough TMR and the enrage counter expired.

    Han run his turn very fast bcause his tm manipulation, so there's chance he'll lose his buffs quick. U need to release han crit chance buff ability if the turret tm almost full, as backup.
  • Options
    TVF wrote: »
    zFinn resistance is usually good for 6-9M in P2.

    I can't do much more than 500k in P2 with zFinn. My Poe is only G9 and I can only do one topple, two max before he dies.

    Yea i can get around 6-9M in p2 (depend on RNG). Imo i think ur zfinn resistance team need more speed. My poe is worse, he just g8. I breakdown my res zfinn team:
    - zfinn : g8, speed 176
    - poe : g8, speed 260
    - res trooper : g9, speed 173
    - res pilot : g8, speed 145
    - bb8 : g9, speed 250

    Managed to always topple. My strategy: landed ten down on main hull by bb8 before topple. At topple, when tm main hull almost full (75%), i don't use poe taunt bcause my poe is weak he can't withstand aat opening attack. Finn that take the heat, bcause if poe lose taunt it will goes to finn. He is more tankier than poe at same gear lvl.
  • TVF
    36598 posts Member
    Options
    RacerDejak wrote: »
    TVF wrote: »
    Huatimus wrote: »
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.

    What are your gear levels? I've tried this comp the last two tanks and I can only do about 50% of P3. One time the turret killed Han (not sure why, everyone is always buffed) and the other time I just didn't have enough TMR and the enrage counter expired.

    Han run his turn very fast bcause his tm manipulation, so there's chance he'll lose his buffs quick. U need to release han crit chance buff ability if the turret tm almost full, as backup.

    I wasn't paying attention but that's probably what happened. Will watch closer next time.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    I tried the rjt team a couple times and find it much harder to solo through p3 than with this AA team.

    Pvsq5mC.png
  • TVF
    36598 posts Member
    Options
    Yep, there's someone else in our guild using a variant of that team but with Asajj. Doing around 25m.

    My Thrawn is 5* (Phoenix team is terrible) so that's not an option for me.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Honestly thrawns primary purpose is to slow the tank down a little bit and heal ackbars protection.. it could very well be done without him I think
  • TVF
    36598 posts Member
    Options
    https://swgoh.gg/u/tvf/collection/169/admiral-ackbar/

    Ackbar will die quickly I would think.
    I need a new message here. https://discord.gg/AmStGTH
  • leef
    13458 posts Member
    Options
    PiffGuru wrote: »
    Honestly thrawns primary purpose is to slow the tank down a little bit and heal ackbars protection.. it could very well be done without him I think

    Don't underestimate the usefullness of fracture in p3. less counters makes it a whole lot easier.
    Save water, drink champagne!
  • Options
    leef wrote: »
    PiffGuru wrote: »
    Honestly thrawns primary purpose is to slow the tank down a little bit and heal ackbars protection.. it could very well be done without him I think

    Don't underestimate the usefullness of fracture in p3. less counters makes it a whole lot easier.

    Well when I did that run I think I finished p3 with 9 turns on the enrage meter but your right it very well may fall apart without thrawn in p3, And yea TVF your g8 AA would definitely die.
  • Options
    Letting Ackbar die is fine. In fact I let mine die ASAP so that there's only 1 Rebel left to call for Assists, CLS.

    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7s2zfl/hermit_yoda_in_haat/
  • TVF
    36598 posts Member
    edited February 2018
    Options
    Interesting. So Ackbar is there to grant the speed boost and assists and he dies, so what.

    So who could I use in place of Thrawn/HY under that setup?
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    You must have at least one of them, or else you can't recover enough Protection. That's why I advised you to get Thrawn the next time it's back or start working on either Wampa or Hermit.
  • TVF
    36598 posts Member
    Options
    Ok thanks for the advice.

    Thrawn is more likely since I have Phoenix all at 6* (although even with switching mods to them I couldn't get 6* Thrawn because they all have low ability levels).

    The only HY or Wampa shards I have are the few gained from achievements or CG gifts. All my GE currency goes towards gear.
    I need a new message here. https://discord.gg/AmStGTH
  • PiffGuru
    773 posts Member
    edited February 2018
    Options
    I like keeping ackbar alive since he has 2 moves that will call assists, and using his special to get han to buff then attack, then attack again is OP.
    And as you can see from my pic, my han did almost double what cls did in damage
  • Options
    Also u need to mod them with protection at least 30k. It's the safe line hmm
  • TVF
    36598 posts Member
    Options
    TVF wrote: »
    Thrawn is more likely since I have Phoenix all at 6* (although even with switching mods to them I couldn't get 6* Thrawn because they all have low ability levels).

    Lol I just added it up and to get my Phoenix maxed on abilities (minus zetas) will only take 298 purple mats and 78 omegas.

    Factions are fun.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    TVF wrote: »
    TVF wrote: »
    Thrawn is more likely since I have Phoenix all at 6* (although even with switching mods to them I couldn't get 6* Thrawn because they all have low ability levels).

    Lol I just added it up and to get my Phoenix maxed on abilities (minus zetas) will only take 298 purple mats and 78 omegas.

    Factions are fun.

    You don't need all their omegas to take out Thrawn. Important ones like all their Uniques and Hera Leadership.
  • TVF
    36598 posts Member
    Options
    Update on my JTR BB8 R2 Han CLS team. Got about 85% of P3 done prior to enrage by being more careful about TM effects. Keeping Han stealthed as much as possible kept him alive the whole way. I think it should be reasonably repeatable but at the same time I don't know that I can make it to 100% without some seriously good RNG on TM reduction.

    Not sure how to boost damage enough to do that last 15%. I can use JTR's call on zBB8 to increase damage output but I'm sure that is far outweighed by the TM gain the boss gets. Think that was one of the mistakes I was making previously.

    I think one possibility might be to gear up my Asaaj and put in Han's place.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    That p3 with the JTR team can be tedious cant it.
    You got farther than me tho in my only attempt with that team I only hit like 50% in p3. I do think Assaj could be a great addition if you have her geared up. I played around with a weak Assaj on a weak account in Naat and it was only like 2 rotations of killing the b1's and she was 1 shotting all 6 b1's.
    The only issue is that the JTR team does alot of TM reduction and that could cause the B2 to not spawn the B1's enough to get her ball rolling.
  • Options
    @TVF

    I've never had an issue with tm reduction using my AA Lead CLS bb8 asaaj and thrawn.

    I like to keep AA alive because his specials help illuminated destiny cooldown faster

    Thrawn is a big part of it though his fracture removes tm and slows down the b2 better than speed down and stops counters. With his tm swap he keeps bb8 and AA alive.

    Cls and asaaj keep themselves alive you just have to be careful with asaaj because 99% of the time you are using her basic I'll pm you a link to my swgoh.gg so you can peek at my setup
  • TVF
    36598 posts Member
    Options
    Yeah I know, I just don't have a 7* Thrawn and neither Thrawn nor Ackbar are geared. Future plans...
    I need a new message here. https://discord.gg/AmStGTH
  • TVF
    36598 posts Member
    Options
    PiffGuru wrote: »
    The only issue is that the JTR team does alot of TM reduction and that could cause the B2 to not spawn the B1's enough to get her ball rolling.

    That's an excellent point, the B1's only showed up a couple of times during my run.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    TVF wrote: »
    Update on my JTR BB8 R2 Han CLS team. Got about 85% of P3 done prior to enrage by being more careful about TM effects. Keeping Han stealthed as much as possible kept him alive the whole way. I think it should be reasonably repeatable but at the same time I don't know that I can make it to 100% without some seriously good RNG on TM reduction.

    Not sure how to boost damage enough to do that last 15%. I can use JTR's call on zBB8 to increase damage output but I'm sure that is far outweighed by the TM gain the boss gets. Think that was one of the mistakes I was making previously.

    I think one possibility might be to gear up my Asaaj and put in Han's place.

    Asajj will not help with the TMR at all and you would need even more careful monitoring(She can lose all buffs due to using basic only most of the time and an unbuffed Asajj gets 1 shot).
  • TVF
    36598 posts Member
    Options
    Under JTR, R2 stealths every other turn, not to mention all the buffs from BB8. Everyone on the team is always buffed regardless of who I put in that spot.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    TVF wrote: »
    RacerDejak wrote: »
    TVF wrote: »
    Huatimus wrote: »
    RJT, BB8, R2, CLS, Zolo.
    Start at maybe 20% left of P2, clears whole of P3, should do 50% of P4.
    For P3, my BB8 has highest effective health so R2 Stealths everyone but BB8. Less Counters and TM Gain from boss. I ran on full Auto, easily 20m+ score.

    What are your gear levels? I've tried this comp the last two tanks and I can only do about 50% of P3. One time the turret killed Han (not sure why, everyone is always buffed) and the other time I just didn't have enough TMR and the enrage counter expired.

    Han run his turn very fast bcause his tm manipulation, so there's chance he'll lose his buffs quick. U need to release han crit chance buff ability if the turret tm almost full, as backup.

    I wasn't paying attention but that's probably what happened. Will watch closer next time.

    Han Solo can die from pure Dmg of main cannon. My Han Solo is G12 with only ArmaTek Bayonet, 27.52% Armor and 20k Health, and he barely survives the main cannon: probably <10% health. Maybe you should mod him with Health&Defense Mods.
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