Okay- So it is possible for the Challenge to NOT drop any zeta for a very long time and possibly indefinitely (in theory this is possible).
In some games like Diablo2, they have a concept of a pity counter. Where after a certain amount of time you dont get anything good. (meaning the legendary doesnt ever drop), they have an internal pity counter that gives you a drop.
I think we need a pity counter for Zeta challenges.
OR something similar to a pity counter that is more visual to the player.
Here's the solution example:
Whenever you do zeta challenge, if 0 zeta drop, you get 1 zeta shard. This acts as a counter. When you get a zeta, no shard drop. After a while if you collect enough shards, you can trade it in for a FULL piece.
This is just very similar to the idea of precrafts and salvages. If you don't get a precraft, you collect salvages to create the full item.
I think Zetas need a mechanic for us to obtain Zeta rather than deal with the RNG of never ever getting zetas to drop.
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