I had asked these questions on Reddit (https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7x4bo4/dear_devs_questions/)
And a few redditors said to take a few moments and post them here as well.
I keep seeing posts that read "Why do the **** Devs do this" and "Why don't the **** devs ever do this"
I thought I might just ask (its okay if you don't have time to answer, I just wanted to try politely asking, instead of ranting.
I also want to say that I understand you are a business, no 'buts', so if the answer is just "That is the most profitable way to do things", then I completely understand.
1 - Why are there so few ships?
2 - Why are there attempt limits on some nodes and not others?
3 - Why is there no "unequip all" button for mods?
4 - Why is the arena presented three opponents at a time?
5 - Why, if they are static, are the odds of item and shard drops not explicit?
6 - Why is there no rule-book or mechanic reference (or an EA explication of how stats work)?
7 - Is there a particular reason that certain 'obvious' content is missing? (Like a Millennium Falcon which either Raid Han or Trooper Han can pilot, a Tie Interceptor, or an X-Wing for Luke?)
8 - Is there a particular restriction on what sorts of questions you can answer, and if so, what can you tell us about why certain information is unavailable?
9 - Why is there short notice of so many of the unit-requiring-events?
10 - How do you feel about the fact that, despite the popularity of your game and all the hard work you do, which most of us appreciate, there are many vocal fans who are still very bummed out about the state of the game?
Any feedback is greatly appreciated. May the Force be with you, fellow galactic citizen