Possible kit for Darth Sion

Darth Sion
Description: powerful sith attacker that feeds off pain to make himself stronger.
Tags: Dark Side, Sith, Attacker

Basic: Endless Suffering (level 8, zeta)
Deals physical damage to target enemy and gain offense up for 2 turns. If Darth Sion already has offense up, gain 35% turn meter.

Special: Furious strikes
Cooldown: 4 (level 8, omega)
Deals physical damage to all enemies and the target enemy gains stun. All other enemies gain ability block for 1 turn.

Unique: Lord of Pain
Darth Sion continuously revives after defeat with +50% offense and -25% health until Darth Sion reaches 0 health. This revive cannot be prevented.

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    **Basic** --Flesh and Blood-- (0) (omega - Inflict ability block for 1 turn)
    Deal physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target already had Damage Over Time inflicted, additionally inflict ability block for 1 turn.

    **Special** -- United by Hatred -- (2) (omega - +10% chance of being stunned)
    Deal special damage to all enemies, then gain health equal to 50% of the total damage dealt. If enemies are debuffed, ignore protection. Jedi and Sith enemies also have a 50% chance of being stunned for 1 turn.

    **Special** --Endless Suffering-- (8) (zeta - This Taunt cannot be dispelled)
    All units lose 5% of their maximum health, and for each unit damaged, gain taunt for a turn (maximum of 5) and health up for the same number of turns. This taunt cannot be dispelled. For each time Darth Sion is damaged by an enemy attack (even when not taunting), reduce the cooldown of this ability by 1. This ability starts on cooldown.

    **Leader** -- Lord of Pain -- (zeta - 50% chance to inflict Damage over Time for 2 turns with basic attacks)
    Sith allies gain 40% offense have a 50% chance to inflict Damage over Time for 2 turn with their basic attacks. While a Sith ally remains active, debuffed enemies take 1% of their maximum health as damage for each debuff on them on their turns.

    **Unique** --Perversion of the Force:-- (omega - +10% revive health)
    If Darth Sion is defeated while taunting, he will revive himself with 60% health and gain offense up for 2 turns. Upon revive, reset all cooldowns. This revive cannot be prevented.
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