Rebels are cleansing plague. I thought this was supposed to make them immune to dispels?
Not elite Officer (all allies recover 100% health) but Pilot appears to be doing it and his ability is only a dispell, no heal to it. Commander shouldn't be able to do it either because his ability order reads "dispell, then heal per effect dispelled"
What am I missing?
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On a side note Asajj's lead is the Bomb
cannotconfirm nor deny
From my own experience with this situation, I can't say for sure how Hoth Rebel Commander's heal works exactly. The wording states:
To me, this reads as one ally healing 15% max health per debuff dispelled from everyone on the team, not just healing from his own debuffs being dispelled. So if there's 6 rebels on the team, and 5 of them with 1 debuff each, all 6 allies heal for 75% health (15% x 5 debuffs = 75%, in this example. Theoretically, this healing could be much larger).
"Veteran's Resolve (Elite Only): Recovery 5% Health and Turn Meter when another ally is damaged."
I read that to be a passive unique ability that only affects HRC with healing when an ally is damaged - so on an AOE hit with applying plague, depending on the order of operations, his plague could theoretically instantly be dispelled by: being applied, damaging everyone, and then healing from allies being damaged and dispelling Plague. With this understanding of only him being affected with healing, it would not explain other rebels having Plague disappearing like that, though.
Rebel Officer's
Pretty clear-cut. I read this as all allies gain 100% health when an Elite Rebel Officer uses that ability, not just the ability user gaining 100% health.
Rebel Pilot's
To me, I read this similarly to Hoth Rebel Commander's dispel-heal, where everyone gains the full combined effect, essentially allowing an Officer to basically instantly heal everyone right away (but not allowing the Commander's dispel-heal ability, since all debuffs would have already been dispelled to apply the bonus TM).
This is the only explanation i have:
I have little first hand experience with Zader lead.
@Fauztin idk about mechanic stuff, but no such thing as "expiring" DoT under zader lead. There is only one condition that can make DoT go away: zader dead. As per description:
Leader Skill - Inspiring Through Fear :
Empire and Sith allies gain 30% Offense and have a 50% chance to remove 20% when they damaged an enemy. This Turn Meter removal can't be Resisted. Enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive.
In this case, my zader is alive and well. Well maybe there's something in rebel enemies that can cancel that effect. Special condition like NS zombie that can alive again n again bypass anhilate nihilus, execute boba, terminate DT.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Most of us commenting are aware how Plague works. If the Rebels are simply "healing it off", then you are correct. If they are dispelling it, that would be good to know.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I'm positive at least one guy lost plague and was still yellow health after plague disappeared. I put it off as plague just expiring, but after seeing what op said I'm not so sure that it was a timeout thing
Correct, and like Nikoms said... we know. Which would mean that ONLY Rebel officer should be able to HEAL (and thus dispell the Plague).
I just tested again...
Zader lead - Rebel pilot cleansed the dots. They did not return per Zader L description.
Plague - Inconclusive... they all take turns too fast to see how it happened. I *think* Pilot cleansed Officer of the stun/ability block I had on him and then Officer immediately healed everyone... but can't be sure.
So Zader is def still bugged at least @CG_Kozispoon
It is now exactly half way through February and I have to admit, this looking more "August" like than "Challenge Accepted".
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I told you so!!
1) DoT expiring = lasting it’s full length, ending, and immediately reapplying, per the term “regain.”
2) DoT being “cleansed” = being removed before lasting its full duration, thus never reaching its expiration.
The game mechanic might just identify any form of removal (expiration, cleanse, Zavage absorbed, or any other form) to all be considered the same, and would mean this is a bug. If the game mechanic differentiates the two forms of removal, Zader’s leader ability would only apply if the DoT lasted for the entire duration. We would need to test this outside of DS TB, like in GW (or arena, if you just don’t care about putting your rank at risk).
That's not how it works in any other area @Fauztin
Once applied (even if Vader didn't apply it, but he is leader) when the dot expires in any way - cleanse, 2 turns, Zavage absorbe, Boba's execute, Culling Blade, etc.. the dot(s) are immediately reapplied to the enemy. Only in DSTB have I seen it go away completely while Vader (as leader) was alive. Bugged.
I would just like to point out, since I am tagged above, that I actually didn't say what I was quoted as saying....even if I agree with it. lol
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
@Muaddib , awesome, thanks for that. Makes a lot more sense knowing that there’s an inconsistency about it acting differently in those other aspects of the game.