Can we please stop pretending platoons are "random? If CG is truly trying communicate better it starts with telling the truth.
By saying platoons are random, you are saying that every character has an equal chance to be in platoons.
It is obvious to anyone who actually looks at the platoons this is not the case. Platoons 3 and 4 are COMPLETELY empire, weighted heavily towards death trooper and shore trooper.
The rest of the platoons are weighted towards either more powerful or new expensive toons. Nearly every territory requires more p2p toons than say...First order, or seperatist COMBINED.
This is absolutely ridiculous and insulting to the player base to continuously say the platoons are "random." With that said, just stating "we pick the most popular/expensive for platoons, sorry about your luck" is not good enough for a company with as poor a track record for PR as EA currently has.
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This is the same basis on which people argue that credit heist isn’t random because 2.5m is the most likely outcome. It is random. It just doesn’t have an equal distribution for all options.
The worse part is that even guilds with multiple whales can't fill them - so they are hurting their paying customers as well.
Poor design.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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and this.
unfortunately not this.
Fair point.
Does not however make it any less frustrating because credit heist does not require p2p toons or somehow create a wall you can't pass because we don't need to spend a thousand dollars per guild to complete the platoons to give you a shot at thr top tier rewards.
Every word of this post is the truth. Totally agree.
A: Paywall on some to be in platoons
B: IPD, Wampa, H Yoda, ROLO, GK, even Raid Han being in platoons knowing at least 95% of user base doesn't have these toons
C: Can not use those toons in combat missions, so that shiny new toon is just frozen in carbonate.
Knowing that some toons are lower tier, as they admit, and being forced to battle with them because all the useful toons are needed for platoon. Mob Enforcer gets more use in combat missions in DSTB than Death Trooper because of platoon weights.
Oh no, I'm frozen in....
While I understand the frustration - TB is current end game content, and if you don't have GK, ROLO, or Raid Han unlocked yet...you're probably shouldn't be expecting to three star the back half of the TB map. I'm in a 110 GP guild and we're 2-starring territories in Phase 3 in DS TB. It's ok, gives us all more to work towards.
Random words forming a partial sentence?
ROLO and IPD can get you shards once a month. Even in higher guilds, the rate to unlock them is painfully slow. ROLO is easier to get than IPD. The event is easier and Hoth Han was as an easier farm than Starck until they made him his own spot in the guild store.
I get its end game content, but there are flaws in it. DS works off of debuffs that get cleansed so easily. The most useful troopers are always needed for platoons, even on missions where they are required. Bounty Hunters not having reworks, or newer toons added due to power creep is even funnier. Making that hard choice between Cad, Geedo, and Mob Enforcer to level up because there are so few hunters in the game.