I don't know how or when this things started but it seems to be trending now. People are finding their arena opponents and they are joining discord channels where they basically make arrangements to keep themselves higher up in rewards and "snipe" others to lock them down while their friend climbs up.
Unfortunately the situation gets out if control as you go towards higher ranks, where basically you have 10 people ganking up on 1. This is really frustrating for players who put in the work to build a top team that can challenge people for the first spot.
I know it's technically not violating any rules, but I doubt that this is how the game was intended to be played. We need a different system that doesn't allow this ganging up on people and locking them out of rewards.
I don't know how this could be achieved but I know that this cooperation is becoming increasingly frustating and unfair.
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One of the biggest problems with any changes comes from things that are not possible due to programming constraints or unfair to the whole shard.
I will find the quote about the technical side in a few minutes.
On my point for the whole shard: in many cases you are looking for a solution against 20-30, for 1-5, that will effect 2000-5000. It's hard to balance that out correctly to actually be fair.
Side note, there are quite a few sports out there that this general tactic is used and it is the norm. So to say it was not intended may not really be the case. It actually could have been an expected outcome and seen as too difficult to prevent.
For who though? The fraction of players that can compete for top ranks but is excluded?
Shardchats have no influence on any player outside of the top50 and benefit more players in the top50 than that get excluded.
I'm not sure why it's suddenly such a hot topic, but if i were a gambling man it's because alot of players got a competative team all of a sudden. So yea, it sucks to be the new guy for various reasons.
End of the day, for players who've been ranking top5 for months, been through the whole sniping phase and grew tired of it, shard chats are making arena so much more enjoyable.
What this guy said. This is exactly how we run our chat. No blocking, no ganging up on outsiders. Announce your payout, you get added to the list. Check the list and don't attack people within 2 hours of their payout. Simple.
To add to this, the one shard chat isn't the other. Some are agressively battling anyone outside of their group and some just respect eachothers pay-outs. So you can't really say all shard chats are good, or all are bad.
While this may be your situation, please read this:
They should just rework the way the Arena payouts are calculated. Give you a 24 hour window... and you get rewards based on the highest rank you hit in that 24 hours... regardless if you drop before the window closes.
So if I start the window at, say... 55, but I'm able to hit 28... but end the window at 87.... the payout will give me rewards for that 28. No collusion/coordination necessary. New competitors can break into the upper bubble more easily, and old competitors don't have to juggle payout times on Discord.
I don't understand the point of these threads, they're always the same with the exact same arguments on both sides.
Coordination is a substantial time saver.
From my perspective, you have to do Arena matches whether you're coordinating or not. That doesn't change.
The extra "time" comes into play by having to hunt down shard mates, get on a discord chat with them, and then keep track of different players' payout times, whom to target (the poor sod who's not in the Discord chat), etc.
Maybe it's not like that, but I don't know.
I'd just like to play the game without doing the Discord Arena shard gymnastics, and have as fair a shot as anyone to get max payout.
This. Most shard chats make it so you don't have to be on at payout every. single. day.
Also, many shard chat groups simply "target" people who snipe others outside of their own payout. A simple rule of thumb - even if you're attacking people because you won't be able to play later is simply to not attack at 5-10 minutes before the hour (especially if you have no idea when their payout is). You run the risk of accidentally sniping them out of their payout.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Once you find everyone and once you know payouts you know who to avoid at what times and so do they. You’ll probably still have to refresh but this way you’re not battling back and forth all the time because you’re no longer battling someone who is trying to climb as well. Get into position when you can and nobody will bother you. Time saved.
Not having to worry about being sniped means you may not need to do as many battles, you don't need to maximize the length of the battles, and you don't need to try to precisely time when the battles take place.
It's been suggested many times before, and as always:
What you suggest would result in a flood of crystals on the market, since everybody will earn higher ranks. It will probably never happen.
No it wouldn't.
Currently, with a well spread out discord shard 10-20 players can all get #1 rewards at their different payouts
With an average ranking those 10-20 players would be averaging rank around 6 or so. It would be less crystals on the market.
A few whales would spend lots of crystals to keep refreshing and attacking to get #1 or 2 average. CG gets more money, and whales get the pride of being #1
Except the OP didn't say "average" - it said "highest achieved" - so yes, it would be a higher total paid out. The 10-20 would all still hit #1 at some point and many others would get higher ine the "between" times.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
@Kyno Awesome... Could you name a couple??
Pretty much any racing sport. Distance running, bicycling, car racing, marathon canoeing, etc. Everyone is competing for first place and there can be a lot of cooperation along the way. It's also not unheard of for the winner (usually of a stage, not the entire race) to be determined at some point during the race before the finish line is crossed.
@Blizzisme
This is why nobody in North America watches bicycle racing, rofl.
Nope but they watch Nascar and it happens there too
You do, of course, realize that there is a portion of North America that exists between Canada and the Mason Dixon Line, right?
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Put on your reading glasses, dude. You are discussing rewards based on average rank within a window, while Graives suggested basing it on the highest rank attained.