Bounty hunter Rework
This is a bounty hunter rework for the empire strike back bounty hunter!
Modified/buff ability
REWORK
Dengar :
Target Spotted (basic Buff)
Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a
75% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.
(30% domage buff on the omega)
Grizzled Veteran (unique zeta rework)
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains
+100% Turn Meter and all bounty hunter aly gain 25% turnmeter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns.
IG-88 :
Adaptive Aim Algorithm (unique zeta)
IG-88 has
+50% Critical Damage and deals
30% more damage for each enemy suffering a negative status effect.
Give half of that bonus to all bounty hunter aly
NEW CHARACTER
Bossk :
Dark side, Bounty hunter, Tank, Scoundrel
Base speed arround 95-105
Basic (omega) Dead shot
Deal physical domage to the target enemy inflic debuff for 2 turn depending on the enemy class
(attacker = offence down / Support = health down / Tank = defence down ). this attack ignore protection
3000-4000 domage
Special (omega) Smoke grenade -5 turn cooldown
Inflic Gaz for 2 turn to all the enemy this attack cant be evade or resisted. Bossk recover 30% health and protection than he taunt for 3 turn
(Gaz remove 50% turn meter and remove 30% accuracy)
Specal (zeta) grenade luncher
Deal special domage to all the enemy and inflict stagger to the target enemy. If the enemy have gaz this attack
deal 100% more domage and ignore protection
(Zeta is 50% more domage and ignore protection)
4000-5000 domage
Unique (Zeta) Trandoshan rage
Bossk gain 10% offence for each bounty hunter aly. He also gain 5% health and
protection stacking whenever he taunt.
When an enemy fall bellow 100% health, Bossk taunt for 1 turn.
(zeta 5% protection gain and When an enemy fall bellow 100% health, Bossk taunt for 1 turn )
Zuckuss
Dark side, Attacker, Bounty hunter, Scoundrel
base speed between 120/130
Basic (omega ) bounty hunter shot
Deal physical domage to the target enemy with 50% chance to give Thermal Detonator to the target enemy
4000/5000 domage
Special (omega ) Go with me
Deal physical domage to the target enemy and call a random aly to assist. If 4-Lom is there he is also call to assist
5000/6000 domage
Unique ( omega ) bounty hunter speed
Zuckuss gain 10 speed for each bounty hunter aly if 4-lom is present he also gain that bonus
4-Lom
Dark side, support, droid, bounty hunter, Scoundrel
base speed between 115/125
Basic (omega) Protocole shot
Deal physical domage to the target enemy with 50% chance to daze the target enemy and 25% chance to daze a random enemy
3000 domage
Special ( omega) bounty hunter analyst
He give offence up and critical domage up for 2 turn to all bounty hunter aly in addition he give 20% turn meter to all his aly
unique (omega ) Zuckuss Partner
If Zuckuss is present they gain 25% health and protection
Jabba the Hutt
Dark side, Scoundrel, bounty hunter
80 base speed
And now The Legenday event ( like yoda/ trawn/ palpatine )
You need 5 bounty hunter to do the event
Basic (omega) call to action
Call the target aly to attack, if the target aly is a bounty hunter this attack deal 50% more domage. This attack ignore taunt. If the target aly do a critical hit reduce Bounty cooldown by 1.
Special (zeta) Bounty 5 turn cooldown
Inflict Bounty to the target enemy until another enemy is contracted or Jabba is defeated.
When the contracted enemy his defeted reduce the cooldown of this ability by 2 . This ability start on cooldown
(Zeta : When the contracted enemy his defeted reduce the cooldown of this ability by 2)
(BOUNTY : Bounty hunter are force to attack this character . Bounty hunter will deal a bonus domage equal to 25% of the health of the enemy )
Leader ability (zeta)
Bounty hunter gain 30% offence and they gain 20% turn meter whenever a bounty hunter use a special ability.
Bounty hunter remove 10% turn meter when they a basic attack cand be evaded or resisted
(zeta : Bounty hunter remove 10% turn meter when they a basic attack cand be evaded or resisted )
Unique (zeta) you own me
Jabba gain protection equal to the max health of the bounty enemy until the end of the encounter.
stack up to the first 2 character that got bounty
(zeta : stack up to the first 2 character that got bounty )
Jabba have the same mecanic as Hermit yoda. When he have no more aly he run away from the battle
Replies
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