So, condition is we have mirror match. Papa palp zeta lead, team member all sith/empire. Who's move first is who have higher speed vader. Vader force crush, then curling. Team gain TM for every debuff dispelled by curling. Team have full TM. Then lower speed vader do same thing force crush then curling, their TM is near full also.
Next move is aoe between palp stun, nihilus drain force, tarkin debuff, thrawn swap tm/fracture, whatever. Both side have full TM. Then who's move next is decided by RNG, am i right?
I am annoyed by this.. u barely need strategy for something that random. What do u guys think?
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Get 4-5 stuns, u are dead in the water
What i think is I don't use palp teams against other palp teams unless I'm faster than them. I prefer good old rey, no RNG involved
In practice, my Vader goes first, AoE + Culling Blade. Then the ennemy Vader goes, does the same thing. Then even if both Vader removed the same amount of debuff, occasionally there is no logic to who goes next. Thrawn is my secons fastest character, yet sometimes EP or even DN goes second. It could also be someone from the enemy team and that's really annoying when I have superior speed.
Has anyone else been in similar situations? Is it that a bunch of TM bars get to full and RNG decides who goes next?
Waww.. that classic meta *nostalgia
I'm too lazy to switch team, but i bring han when face mirror match. Guarantee win, stun enemy vader first. Lol
EXACTLY!! that's my problem are.. when TM bar both team full, it's RNG who decided.
Same case like han vs han.. whose han shoot first? RNG/flip coin decided. Mechanic which rely on RNG is so bad
Glad to hear I'm not the only one who noticed it. The worst part is that it makes this team less strong on defense. I can now see EP teams with, let's put it frankly, crap mods winning on offense.
And I'm not sure Sion can alleviate this either. I really want to get him starred up but if I'm still going to lose against poorly modded teams, that hurts.
That's not how it works in practice. The enemy Vader always goes second for me. I have +125 speed on Vader, +112 on Thrawn, +103 on both EP and DN.
Maybe the difference between Vader and the other toons' speed is too large so that the TM gain from culling blade is not enough to fill up their speed bar.
Vader is above 300 speed with his unique...
Yea, as @Darth_Julienus1 pointed out. That's not how it's work in practice. Enemy vader always goes second.
In the name of statistic, my vader +137, +117 on thrawn, around 105ish on palp n nihilus. Yea i notice my vader probably the fastest in the leaderboard, i see people bring in han solo to face my team n stun vader first.
Same condition when face rex lead, force crush get crit hit, rex gain TM, tenacity up, their TM full.. my team TM also full bcause debuffs expired. From there, it's all RNG
Yes.. yes.. sure u are defenitely correct!! so the new future meta is: "sith RNG meta"
The obvious one is the Palp AoE stun (and no, it doesn't really matter when in the battle it happens - so even if you're the faster, better modded team, it's irrelevant). Typically, whoever stuns more of the enemy wins. Since everyone's tenacity is cranked, it comes down to the 15%.
Secondly, the RNG in determining who goes first and in what order when several toons on each side have 100% TM can greatly swing the battle. If DN goes first, everyone's specials are on cool down. Easy win.
Honestly, as someone who runs a top-end Palp lead team, I target NS and JTRey teams before other Palp teams for that reason. The others are almost a guaranteed win - the RNG vs. another Palp team, not so much.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Replace GK by Raid Han, stun enemy Vader with shoot first - you won.
every "tick" everyone TM goes up their speed, its not a gradual thing based on speed, all at the same time everyone goes up their speed at once its not like every tick the speed gradually goes up their speed its every 0.1 second everyone gets all their speed added to tm.
So a 200 speed person does not get 100 tm at tick/2, while a 180 gets 90TM at tick /2 everyone gets nothing, then exactly at tick everyone gets their full speed added at the exact same time.
when anyone TM is full, which i think is 1000, then EVERYONE whos turn meter hit 1000+ acts IN A RANDOM ORDER after you act 1000 is removed from your TM and it repeats, excessive is not dropped (so the 200 speed guy will start at 0 while the 220 guy will start at 100 etc
so your 200 speed guy and your 220 speed guy and your 240 (well 200-249) speed guy are all rolling RNG on who actually acts first, however your 250+ speed guy will hit 1000 first, while anyone under 200 will go third.
this is why when you use an ability that gives someone 100% turn meter someone may still act before him, because he was tied with the guy who gave the 100% turn meter, but lost the roll, then the new guy at 100 tm rolls against the guy who was already there.
is it a dumb way to do things, yes. but that's how its programed.
@Nokhai actually this one also work: Rex lead, han, cls, GK, thrawn. CubsFan n Mobilegamer maybe pass that too. I stun vader first, then buff immun+reduce tm palp/sion/nihilus/whoever i like with cls special, thrawn swap tm with rex, tenacity up, thrawn fracture GK/whoever tank they have. Game over hmm
But usually i targeted palp to die first, bcause his unique drain HP from han, cls, n GK.
I won't argue with you on this one but i don't have Thrawn and CLS so i have to improvise.And this team,if it's fast enough,does its job pretty well.Rex man!The all around good and against any kind of meta guy.
Oh i see @Nokhai , sorry i don't know that. Rex just working great with ANYTHING. Latest i see people using rex with wampa, talzim, sion, GK. Yea fast team lead by rex just make them more ridiculously faster, and rarely coin flip happen!!
REX MY MAN!!
I have a guy on my server that uses a Rex lead with Wampa in it.I've chosen Tarkin because of his tm removal and also because his AoE can decimate the opponent's team.