Papa Palp meta team. Too RNG dependant?

RacerDejak
3203 posts Member
So, condition is we have mirror match. Papa palp zeta lead, team member all sith/empire. Who's move first is who have higher speed vader. Vader force crush, then curling. Team gain TM for every debuff dispelled by curling. Team have full TM. Then lower speed vader do same thing force crush then curling, their TM is near full also.

Next move is aoe between palp stun, nihilus drain force, tarkin debuff, thrawn swap tm/fracture, whatever. Both side have full TM. Then who's move next is decided by RNG, am i right?

I am annoyed by this.. u barely need strategy for something that random. What do u guys think? :flushed:

Replies

  • Zombie961
    1819 posts Member
    Options
    Only rng I have v palp teams (I use one as well) are the Palp stuns, which is usually him getting 4-5 and if I get a move I got 0-2
  • RacerDejak
    3203 posts Member
    Options
    Zombie961 wrote: »
    Only rng I have v palp teams (I use one as well) are the Palp stuns, which is usually him getting 4-5 and if I get a move I got 0-2

    Get 4-5 stuns, u are dead in the water :lol:
  • Options
    RacerDejak wrote: »
    So, condition is we have mirror match. Papa palp zeta lead, team member all sith/empire. Who's move first is who have higher speed vader. Vader force crush, then curling. Team gain TM for every debuff dispelled by curling. Team have full TM. Then lower speed vader do same thing force crush then curling, their TM is near full also.

    Next move is aoe between palp stun, nihilus drain force, tarkin debuff, thrawn swap tm/fracture, whatever. Both side have full TM. Then who's move next is decided by RNG, am i right?

    I am annoyed by this.. u barely need strategy for something that random. What do u guys think? :flushed:

    What i think is I don't use palp teams against other palp teams unless I'm faster than them. I prefer good old rey, no RNG involved
  • Options
    I think it’s hilarious how everyone hated when Palp was in the meta because of his RNG AOE stun. Now everyone is excited to have him back in the meta. How quickly we forget...
  • Options
    I'm having issues understanding how speed is dealt with with all this TM gains party. Unfortunately, often an ennemy toon with less speed than my team gets his turn before I do.

    In practice, my Vader goes first, AoE + Culling Blade. Then the ennemy Vader goes, does the same thing. Then even if both Vader removed the same amount of debuff, occasionally there is no logic to who goes next. Thrawn is my secons fastest character, yet sometimes EP or even DN goes second. It could also be someone from the enemy team and that's really annoying when I have superior speed.

    Has anyone else been in similar situations? Is it that a bunch of TM bars get to full and RNG decides who goes next?
  • RacerDejak
    3203 posts Member
    Options
    RacerDejak wrote: »
    So, condition is we have mirror match. Papa palp zeta lead, team member all sith/empire. Who's move first is who have higher speed vader. Vader force crush, then curling. Team gain TM for every debuff dispelled by curling. Team have full TM. Then lower speed vader do same thing force crush then curling, their TM is near full also.

    Next move is aoe between palp stun, nihilus drain force, tarkin debuff, thrawn swap tm/fracture, whatever. Both side have full TM. Then who's move next is decided by RNG, am i right?

    I am annoyed by this.. u barely need strategy for something that random. What do u guys think? :flushed:

    What i think is I don't use palp teams against other palp teams unless I'm faster than them. I prefer good old rey, no RNG involved

    Waww.. that classic meta *nostalgia

    I'm too lazy to switch team, but i bring han when face mirror match. Guarantee win, stun enemy vader first. Lol
  • RacerDejak
    3203 posts Member
    Options
    I think it’s hilarious how everyone hated when Palp was in the meta because of his RNG AOE stun. Now everyone is excited to have him back in the meta. How quickly we forget...
    :grimace:
  • RacerDejak
    3203 posts Member
    Options
    I'm having issues understanding how speed is dealt with with all this TM gains party. Unfortunately, often an ennemy toon with less speed than my team gets his turn before I do.

    In practice, my Vader goes first, AoE + Culling Blade. Then the ennemy Vader goes, does the same thing. Then even if both Vader removed the same amount of debuff, occasionally there is no logic to who goes next. Thrawn is my secons fastest character, yet sometimes EP or even DN goes second. It could also be someone from the enemy team and that's really annoying when I have superior speed.

    Has anyone else been in similar situations? Is it that a bunch of TM bars get to full and RNG decides who goes next?

    EXACTLY!! that's my problem are.. when TM bar both team full, it's RNG who decided.

    Same case like han vs han.. whose han shoot first? RNG/flip coin decided. Mechanic which rely on RNG is so bad :frowning::disappointed:
  • Options
    RacerDejak wrote: »
    I'm having issues understanding how speed is dealt with with all this TM gains party. Unfortunately, often an ennemy toon with less speed than my team gets his turn before I do.

    In practice, my Vader goes first, AoE + Culling Blade. Then the ennemy Vader goes, does the same thing. Then even if both Vader removed the same amount of debuff, occasionally there is no logic to who goes next. Thrawn is my secons fastest character, yet sometimes EP or even DN goes second. It could also be someone from the enemy team and that's really annoying when I have superior speed.

    Has anyone else been in similar situations? Is it that a bunch of TM bars get to full and RNG decides who goes next?

    EXACTLY!! that's my problem are.. when TM bar both team full, it's RNG who decided.

    Same case like han vs han.. whose han shoot first? RNG/flip coin decided. Mechanic which rely on RNG is so bad :frowning::disappointed:

    Glad to hear I'm not the only one who noticed it. The worst part is that it makes this team less strong on defense. I can now see EP teams with, let's put it frankly, crap mods winning on offense.

    And I'm not sure Sion can alleviate this either. I really want to get him starred up but if I'm still going to lose against poorly modded teams, that hurts.
  • Options
    If your vader is faster, and he does the force crush/swooshie combo, your team gets full TM bar, enemy vader should not even get a turn because your TM is already at 100% ?
  • Options
    LaksonVell wrote: »
    If your vader is faster, and he does the force crush/swooshie combo, your team gets full TM bar, enemy vader should not even get a turn because your TM is already at 100% ?

    That's not how it works in practice. The enemy Vader always goes second for me. I have +125 speed on Vader, +112 on Thrawn, +103 on both EP and DN.

    Maybe the difference between Vader and the other toons' speed is too large so that the TM gain from culling blade is not enough to fill up their speed bar.

    Vader is above 300 speed with his unique...
  • RacerDejak
    3203 posts Member
    Options
    LaksonVell wrote: »
    If your vader is faster, and he does the force crush/swooshie combo, your team gets full TM bar, enemy vader should not even get a turn because your TM is already at 100% ?

    Yea, as @Darth_Julienus1 pointed out. That's not how it's work in practice. Enemy vader always goes second.

    In the name of statistic, my vader +137, +117 on thrawn, around 105ish on palp n nihilus. Yea i notice my vader probably the fastest in the leaderboard, i see people bring in han solo to face my team n stun vader first.

    Same condition when face rex lead, force crush get crit hit, rex gain TM, tenacity up, their TM full.. my team TM also full bcause debuffs expired. From there, it's all RNG :frowning:
  • Options
    This will become more of a problem with enemy Sion becuase DN will gain TM from Vader's force crush...so he could bump up to 100% TM right after Vader uses FC, yank Vader's CDs so he can't even use CB :)
  • RacerDejak
    3203 posts Member
    Options
    This will become more of a problem with enemy Sion becuase DN will gain TM from Vader's force crush...so he could bump up to 100% TM right after Vader uses FC, yank Vader's CDs so he can't even use CB :)

    Yes.. yes.. sure u are defenitely correct!! so the new future meta is: "sith RNG meta" :wink:
  • Nikoms565
    14242 posts Member
    Options
    Just wanted to jump in - and agree. Basically there are two reasons Papa Palp lead teams facing off if far too RNG dependent.

    The obvious one is the Palp AoE stun (and no, it doesn't really matter when in the battle it happens - so even if you're the faster, better modded team, it's irrelevant). Typically, whoever stuns more of the enemy wins. Since everyone's tenacity is cranked, it comes down to the 15%.

    Secondly, the RNG in determining who goes first and in what order when several toons on each side have 100% TM can greatly swing the battle. If DN goes first, everyone's specials are on cool down. Easy win.

    Honestly, as someone who runs a top-end Palp lead team, I target NS and JTRey teams before other Palp teams for that reason. The others are almost a guaranteed win - the RNG vs. another Palp team, not so much.

    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Nikoms565 wrote: »
    Just wanted to jump in - and agree. Basically there are two reasons Papa Palp lead teams facing off if far too RNG dependent.

    The obvious one is the Palp AoE stun (and no, it doesn't really matter when in the battle it happens - so even if you're the faster, better modded team, it's irrelevant). Typically, whoever stuns more of the enemy wins. Since everyone's tenacity is cranked, it comes down to the 15%.

    Secondly, the RNG in determining who goes first and in what order when several toons on each side have 100% TM can greatly swing the battle. If DN goes first, everyone's specials are on cool down. Easy win.

    Honestly, as someone who runs a top-end Palp lead team, I target NS and JTRey teams before other Palp teams for that reason. The others are almost a guaranteed win - the RNG vs. another Palp team, not so much.

    Replace GK by Raid Han, stun enemy Vader with shoot first - you won.
  • Daeva
    55 posts Member
    edited March 2018
    Options
    a lot of this is a misunderstanding how speed works. here is a break down

    every "tick" everyone TM goes up their speed, its not a gradual thing based on speed, all at the same time everyone goes up their speed at once its not like every tick the speed gradually goes up their speed its every 0.1 second everyone gets all their speed added to tm.

    So a 200 speed person does not get 100 tm at tick/2, while a 180 gets 90TM at tick /2 everyone gets nothing, then exactly at tick everyone gets their full speed added at the exact same time.

    when anyone TM is full, which i think is 1000, then EVERYONE whos turn meter hit 1000+ acts IN A RANDOM ORDER after you act 1000 is removed from your TM and it repeats, excessive is not dropped (so the 200 speed guy will start at 0 while the 220 guy will start at 100 etc

    so your 200 speed guy and your 220 speed guy and your 240 (well 200-249) speed guy are all rolling RNG on who actually acts first, however your 250+ speed guy will hit 1000 first, while anyone under 200 will go third.

    this is why when you use an ability that gives someone 100% turn meter someone may still act before him, because he was tied with the guy who gave the 100% turn meter, but lost the roll, then the new guy at 100 tm rolls against the guy who was already there.

    is it a dumb way to do things, yes. but that's how its programed.
  • Huatimus
    3669 posts Member
    Options
    Daeva wrote: »
    a lot of this is a misunderstanding how speed works. here is a break down

    every "tick" everyone TM goes up their speed, its not a gradual thing based on speed, all at the same time everyone goes up their speed at once its not like every tick the speed gradually goes up their speed its every 0.1 second everyone gets all their speed added to tm.

    So a 200 speed person does not get 100 tm at tick/2, while a 180 gets 90TM at tick /2 everyone gets nothing, then exactly at tick everyone gets their full speed added at the exact same time.

    when anyone TM is full, which i think is 1000, then EVERYONE whos turn meter hit 1000+ acts IN A RANDOM ORDER after you act 1000 is removed from your TM and it repeats, excessive is not dropped (so the 200 speed guy will start at 0 while the 220 guy will start at 100 etc

    so your 200 speed guy and your 220 speed guy and your 240 (well 200-249) speed guy are all rolling RNG on who actually acts first, however your 250+ speed guy will hit 1000 first, while anyone under 200 will go third.

    this is why when you use an ability that gives someone 100% turn meter someone may still act before him, because he was tied with the guy who gave the 100% turn meter, but lost the roll, then the new guy at 100 tm rolls against the guy who was already there.

    is it a dumb way to do things, yes. but that's how its programed.
    Good lord, Speed has not worked like that for more than a year. Where did you even get this outdated info from?
  • Daeva
    55 posts Member
    edited March 2018
    Options
    guess i missed the change in speed patch? my bad ignore me, i did quit for a while and come back... sooo yeah ill not post this again and will go find the change.
  • Nokhai
    174 posts Member
    Options
    Like someone said couple of posts earlier,mirror-match should be avoided unless your Vader is **** fast.So when i have to battle a Palp lead team i just use a Rex lead team.A couple of hours ago CubsFan+MobileGamer made a video of a couple of teams that can beat this new meta.I think that they might have escaped this team : Rex lead,Palp,Tarkin,Raid Han and GK.If you have a fast Tarkin then you have over 80% chances of winning since his AoE removes most of the enemy's tm.While someone said that Han should shoot Vader first i don't agree with that since Nihilus will most probably go next and DF your team.I always shoot Nihilus first and then let Vader do his AoE since this feeds my team with tm and makes Rex put tenacity up.So this team does pretty well against Palp lead teams as long as your Tarkin is fast so he can apply his AoE almost immediately.
  • Options
    Problem solved.. most of my shardmates gettin' bored with the coin flip situation, so they revert using team that they like. JTR, titans, rex, talzim, etc. Palp lead now is not so much as before
  • Options
    Nokhai wrote: »
    Like someone said couple of posts earlier,mirror-match should be avoided unless your Vader is **** fast.So when i have to battle a Palp lead team i just use a Rex lead team.A couple of hours ago CubsFan+MobileGamer made a video of a couple of teams that can beat this new meta.I think that they might have escaped this team : Rex lead,Palp,Tarkin,Raid Han and GK.If you have a fast Tarkin then you have over 80% chances of winning since his AoE removes most of the enemy's tm.While someone said that Han should shoot Vader first i don't agree with that since Nihilus will most probably go next and DF your team.I always shoot Nihilus first and then let Vader do his AoE since this feeds my team with tm and makes Rex put tenacity up.So this team does pretty well against Palp lead teams as long as your Tarkin is fast so he can apply his AoE almost immediately.

    @Nokhai actually this one also work: Rex lead, han, cls, GK, thrawn. CubsFan n Mobilegamer maybe pass that too. I stun vader first, then buff immun+reduce tm palp/sion/nihilus/whoever i like with cls special, thrawn swap tm with rex, tenacity up, thrawn fracture GK/whoever tank they have. Game over hmm

    But usually i targeted palp to die first, bcause his unique drain HP from han, cls, n GK.
  • Nokhai
    174 posts Member
    Options
    RacerDejak wrote: »
    Nokhai wrote: »
    Like someone said couple of posts earlier,mirror-match should be avoided unless your Vader is **** fast.So when i have to battle a Palp lead team i just use a Rex lead team.A couple of hours ago CubsFan+MobileGamer made a video of a couple of teams that can beat this new meta.I think that they might have escaped this team : Rex lead,Palp,Tarkin,Raid Han and GK.If you have a fast Tarkin then you have over 80% chances of winning since his AoE removes most of the enemy's tm.While someone said that Han should shoot Vader first i don't agree with that since Nihilus will most probably go next and DF your team.I always shoot Nihilus first and then let Vader do his AoE since this feeds my team with tm and makes Rex put tenacity up.So this team does pretty well against Palp lead teams as long as your Tarkin is fast so he can apply his AoE almost immediately.

    @Nokhai actually this one also work: Rex lead, han, cls, GK, thrawn. CubsFan n Mobilegamer maybe pass that too. I stun vader first, then buff immun+reduce tm palp/sion/nihilus/whoever i like with cls special, thrawn swap tm with rex, tenacity up, thrawn fracture GK/whoever tank they have. Game over hmm

    But usually i targeted palp to die first, bcause his unique drain HP from han, cls, n GK.

    I won't argue with you on this one but i don't have Thrawn and CLS so i have to improvise.And this team,if it's fast enough,does its job pretty well.Rex man!The all around good and against any kind of meta guy. :smile:
  • Options
    Nokhai wrote: »
    RacerDejak wrote: »
    Nokhai wrote: »
    Like someone said couple of posts earlier,mirror-match should be avoided unless your Vader is **** fast.So when i have to battle a Palp lead team i just use a Rex lead team.A couple of hours ago CubsFan+MobileGamer made a video of a couple of teams that can beat this new meta.I think that they might have escaped this team : Rex lead,Palp,Tarkin,Raid Han and GK.If you have a fast Tarkin then you have over 80% chances of winning since his AoE removes most of the enemy's tm.While someone said that Han should shoot Vader first i don't agree with that since Nihilus will most probably go next and DF your team.I always shoot Nihilus first and then let Vader do his AoE since this feeds my team with tm and makes Rex put tenacity up.So this team does pretty well against Palp lead teams as long as your Tarkin is fast so he can apply his AoE almost immediately.

    @Nokhai actually this one also work: Rex lead, han, cls, GK, thrawn. CubsFan n Mobilegamer maybe pass that too. I stun vader first, then buff immun+reduce tm palp/sion/nihilus/whoever i like with cls special, thrawn swap tm with rex, tenacity up, thrawn fracture GK/whoever tank they have. Game over hmm

    But usually i targeted palp to die first, bcause his unique drain HP from han, cls, n GK.

    I won't argue with you on this one but i don't have Thrawn and CLS so i have to improvise.And this team,if it's fast enough,does its job pretty well.Rex man!The all around good and against any kind of meta guy. :smile:

    Oh i see @Nokhai , sorry i don't know that. Rex just working great with ANYTHING. Latest i see people using rex with wampa, talzim, sion, GK. Yea fast team lead by rex just make them more ridiculously faster, and rarely coin flip happen!!

    REX MY MAN!! :joy:
  • Nokhai
    174 posts Member
    Options
    RacerDejak wrote: »
    Nokhai wrote: »
    RacerDejak wrote: »
    Nokhai wrote: »
    Like someone said couple of posts earlier,mirror-match should be avoided unless your Vader is **** fast.So when i have to battle a Palp lead team i just use a Rex lead team.A couple of hours ago CubsFan+MobileGamer made a video of a couple of teams that can beat this new meta.I think that they might have escaped this team : Rex lead,Palp,Tarkin,Raid Han and GK.If you have a fast Tarkin then you have over 80% chances of winning since his AoE removes most of the enemy's tm.While someone said that Han should shoot Vader first i don't agree with that since Nihilus will most probably go next and DF your team.I always shoot Nihilus first and then let Vader do his AoE since this feeds my team with tm and makes Rex put tenacity up.So this team does pretty well against Palp lead teams as long as your Tarkin is fast so he can apply his AoE almost immediately.

    @Nokhai actually this one also work: Rex lead, han, cls, GK, thrawn. CubsFan n Mobilegamer maybe pass that too. I stun vader first, then buff immun+reduce tm palp/sion/nihilus/whoever i like with cls special, thrawn swap tm with rex, tenacity up, thrawn fracture GK/whoever tank they have. Game over hmm

    But usually i targeted palp to die first, bcause his unique drain HP from han, cls, n GK.

    I won't argue with you on this one but i don't have Thrawn and CLS so i have to improvise.And this team,if it's fast enough,does its job pretty well.Rex man!The all around good and against any kind of meta guy. :smile:

    Oh i see @Nokhai , sorry i don't know that. Rex just working great with ANYTHING. Latest i see people using rex with wampa, talzim, sion, GK. Yea fast team lead by rex just make them more ridiculously faster, and rarely coin flip happen!!

    REX MY MAN!! :joy:

    I have a guy on my server that uses a Rex lead with Wampa in it.I've chosen Tarkin because of his tm removal and also because his AoE can decimate the opponent's team.
Sign In or Register to comment.