Firstly I think the recent actions on GW were the right decisions (balancing toward lesser GP, making it sim-able). But I miss that hanging by the skin of my teeth feeling. The feeling of having to sacrifice a toon or the majority of a team to make it to the next node. GW used to be super tough... it beatable up to the 12th node. I miss that. I'd like to have that feeling brought back again as a heroic option with heroic rewards such as a zeta mat as the ultimate reward. A single zeta may a day (for veteran players 2.5M GP per se) isn't going to break the game. Make it brutal, but possible. Think about it. What do you guys think?
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It was a place to try different teams out. It was the best we had as a sandbox.
I would leave a hard nod and retreat so I could try out other team comps. Then finish it for reset.
Now I absolutely hate it and don’t understand why we even have it.
Worst part of the update I have to say.
Sure some people said they couldn’t finish it. So what. I couldn’t when I was beginning for about a month and a half and I never once complained. It’s a game and you need to learn.
Not everything needs to be beat ASAP.
Looks like the babies got their bottles.
No zeta, that starts to bring it back as a required thing to do. Maybe better rewards, but for me, I just like yo have something to play once and a while, test a new team, or even just get used to using it.