As you can see from the message below the devs are looking into possibly nerfing Storm Trooper Han's turn meter bonus when he tuants in the new Sith raid.
"Sith Triumvirate Raid: Phases 3 and 4
There is an interaction between Stormtrooper Han and Darth Traya allowing Stormtrooper Han to grant teams an unintended amount of Turn Meter in the raid."
So i want to start a discussion asking the devs to reconsider doing anything to Storm Trooper Han. From what I've heard and seen from some of the game changer videos on YouTube about this. The mechanic is working properly, so there is no exploit or cheating going on here. What's being disputed is one of Darth Treya's abilities. Where any ability used by your team causes damage to your whole team and if Storm Trooper Han is taunting he gives a lot of turn meter to your team. Which is basically what his ability is supposed to do. So what's really occuring is that this toons ability may have been over looked when designing the new Sith raid. Also this supposed unintended turn meter bonus only occurs in phase 3 and phase 4. So please CG don't change something that appears to be working correctly.
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Working as intended, but not as anticipated.
Bad form CG.
Based on CG's history, that's very likely.
Kinda a bad point, since RJT does 7-10m whereas STHan can do upwards of 25m. In addittion, RJT teams require mutiple zetas whereas STHan does not
RJT isnt a exploit, unless everyone with unresistable effects are exploits. Lets also throw in zombie, who sometimes cant die. Ten. Up is a equally cheezy move. All in all, this is a exploitative game full of exploits
because rex doesnt need balancing.
Anyways, thats a flavour issue. This is a mechanics issie
it's a huge problem how exactly?
That didn't break the raid, st han did, who can keep going and going on auto eventhough all allies have just a sliver of health and enrage has kicked in 5 min ago.
This should definately be patched. (edit: and is going to be patched, that has been confirmed already)
It's as simple as that.
He is daily login because of the upcoming movie. They gotta get the hype started somewhere
its more of: nerf it bcos it worked a way we didnt expect it to work
StHan.
So. A few quick details about my swgoh "career". Completely f2p, been here since 2016 aroudinum packs(marquee events=lifesaver). I m missing JTR and a 7 star Chimera. I run FO in arena and rank about low 100s to 70.
I m conpletely with the devs on nerfing STHan, and here are my reasons.
1. Value per investment
STHan is way easier to get than JTR. The Zentress team that scored 100m with StHan required a single zeta, prob. g12, i m not sure. JTR require(d) 2 hard node characters, 2 16 energy catina node characters, g12, 3 zetas, etc etc.
Therefore i conclude that JTR requires more investment than StHan.
The more investment a players puts into smth, the more value he should get for it, period (looking at you, NS Zombie/Acoylte teams.) Regardless, the idea that a toon which such low investment should completely DESTROY such a hard to get toon is bordering on complete ****.
2. The Slippery Slope Argument.
"If they nerf Han, that means thry can nerf everything......"
Which they wont. Because Goals have to be relatively achieveable. Thats why t1 is there. so taht even suckers like me when i just started can contribute a little. If your guild sucks, go for a lower tier. If your guild doesnt want to make the "proper" investments for heroic, dont complain about not being able to do heroic.
This reminds me of the gun debate, actually. (Sorry but this is the best analogy i can think of). If the government passes universal background checks, they ll ban guns. See the lack of logic behind that statement. Its a slippery slope. Both EA and the government needs you to survive. Its just that EA s gonna exploit the damned out of you. And its not like you went into this game without knowing that.
3. Going Past Enrage.
No. Just no. No toon has ever survived a enrage. NEVER. its the point. Any toon that does so gets a damned nerf.
4. The damage values.
When stHan beat a toon thats widely considered broken in damage, but apparently the stHan doesnt deserve a nerf whereas the toon does.
Come on guys. its 100m vs 10m. At least guilds need to have mutiple JTRs per phase.
Thats it for now. Feel free to throw hate in the comments.
@Mods. Dont merge pls. I want to be able to debate on my own ground.
The most likely fix is to simply make the damage that Traya does no longer cause TM Gain from STH.
I really like CG and mostly understand their motives/actions.
But such proactiveness in particular fixes and other more pressing concerns being shoved to the archives. It's unjustifiable and shouldn't be happening IMO.
It's that word 'simply' that worries me lol
Or to let the damage kill toons. I agree it needs to be fixed, but they need to make other adjustments if the raid isn't going to become harder.
No thanks, that would affect every team negatively, not just st han teams.
Blocking TM gain from one single character isn't balanced. Block it from STHan, it should be blocked from everybody... including JTR.
JTR doesn't gain TM from getting damaged, so i'm unsure to why that would include JTR.