Game Content Philosophy [MEGA]

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CG_RyDiggs
534 posts SWGOH Dev Team
edited March 2018
Post to discuss CG_Tophat's announcement about Capital Game's development philosophy and setting expectations going forward:
CG_TopHat wrote: »
Hello Holotable Heroes,


Content Philosophy

We wanted to take this opportunity to restate our ongoing strategy around releasing and curating new content in Star Wars: Galaxy of Heroes. Specifically, we want to provide information about upcoming changes related to the recently released Sith Triumvirate Raid.

With each new Raid, our goals are to bring a new level of challenge to the game and to provide innovative gameplay which encourages strategic thinking and “outside the meta” play. We recognize that when a Raid is new, success in the Raid helps define high level competition in the game. Later, when the Raid becomes widely understood, we begin the process of designing a new Raid so players can be challenged again in this unique aspect of the game.

We regularly evaluate, and update, the current state of any Raid. This regular evaluation can lead to changes such as tuning tweaks, adjustment of rewards, and bug fixes. As a part of this process, we actively look for interactions that undermine the “spirit” of any new Raid and decide whether or not we need to make changes to the Raid to prevent them.

Teams that can perform infinite loops within the first week of release fall within this category of “undermining the design spirit”. We consider each incident of this nature individually to determine whether corrective actions are warranted. While we do have several processes in place to prevent these interactions from making it into the live game, they unfortunately can still happen. In order to protect the integrity of the design and the experience, we will continue to actively curate the Raids (and any other content) going forward.

Before proceeding with specific changes, we want to thank you all for your excitement for and participation in the Sith Triumvirate Raid. We’ve enjoyed watching the players engage and best the ancient and terrible Sith Lords. Your excitement in tackling one of our most challenging pieces of content to date, inspires the entire studio to continue our commitment to making the best game possible. Thank you for being part of the improvement process. The Galaxy of Heroes community is an amazing, dedicated, and passionate group of people. You are all key to the game’s current and future success!

... (Sith Raid Change elswhere)

As always, we appreciate your continued support. Thanks for playing with us.

CG_TopHat

FAQs and responses collected here:

1.
CG_RyDiggs wrote: »
Zapdoszaps wrote: »
Please don’t nerf expose. please

This change is only for raid bosses.
This will have minimal impact on AAT/Rancor as expose is a minimal impact on those raids.

This is not nerfing expose for other areas of the game.

2. This will only affect Raid bosses, not other game areas.
3. This will have some minimal effect on Pit and AAT raids, but will not be nearly significant.
4. We will monitor the update afterwards and make sure design goals are being met.
5. CLARIFICATION:
The planned changes are designed to guard against STHan exploiting an infinite Turn Meter loop in Phases 3 and 4 of the Sith Triumvirate Raid. Consequently, those units with “on-damage” turn meter effects will see a change in performance in Phases 3 and 4. These units are unaffected in Phases 1 and 2.

Current testing indicates those units with “on-damage” effects applying resistible effects are performing very close to previous levels in Phases 3 and 4. These units are unaffected in Phases 1 and 2.

Current testing indicates those units with “on-damage” healing effects are less survivable in Phases 3 and 4. These units are unaffected in Phases 1 and 2.

6. RESTATED from OP:
Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.
Development Manager for Star Wars: Galaxy of Heroes
Post edited by CG_RyDiggs on

Replies

  • provide innovative gameplay which encourages strategic thinking and “outside the meta” play.
    I didn't realize ST Han was meta

    Glad you fellas decided to make a more balanced edit to Traya in the raid, and the health pool, hope rewards get a buff too to remove challenge gear


    I hope our players remember, we ALWAYS try to do the best thing for the game. We have to think globally for the millions of players out there, and appreciate hearing we're aligning with players.

    Cheers!
    Development Manager for Star Wars: Galaxy of Heroes
  • MSF...
  • Reminder, this thread is to discuss:

    Capital Games content philosophy, knowing some members of our community may not be aware of SWGOH being a living breathing growing game.

    I'm having a discussion here to clarify that point now, so it's clear going forward.
    Development Manager for Star Wars: Galaxy of Heroes
  • vice wrote: »
    can i have my zeta on finn refunded?

    I'm not aware of any changes not noted above. You can contact Customer Service at your discretion for clarity.
    Development Manager for Star Wars: Galaxy of Heroes
  • Donkey rides for everyone!
  • No_Try
    3542 posts Member
    As long as you listen to the communities primary concerns as well (i.e. disproportinate reward structure, badly described difficulty setting) I'm all behind you sticking with your vision of the game and doing as many changes as it takes. That's what keeps the game fresh.
  • CG_RyDiggs
    534 posts SWGOH Dev Team
    edited March 2018
    Zapdoszaps wrote: »
    Please don’t nerf expose. please

    This is for raid bosses only. (sorry for caps)

    This is not nerfing expose for other areas of the game.

    Thanks my first FAQ :)
    Development Manager for Star Wars: Galaxy of Heroes
  • Cossin
    274 posts Member
    Well, maybe an unpopular opinion:

    You look into players and whether you have to take actions if they only use what you have given them? A raid and some characters... no outside, third-party tools involved?
    Sorry, but in all seriousness, that is your fault, not theirs.
    They found a loophole you forgot to close, rather than taking actions against them you should be closing the loophole and be thankful for the input.

    TL:DR
    It cannot be any players fault if they only use what you have given them...
    Or could you elaborate further? You even said it yourself, that things like that can happen?!

    P.s.:
    That would be the same as a teacher handing you a calculator and a math exam, saying „here‘s all the materials you‘ll get for the test“. You start working on the exam with the calculator and the teacher wants to fail you on the test, because he wanted you not to use calculator...
  • Hakalugy wrote: »
    @CG_RyDiggs you guys had to assume that there wouldn't be a friendly response to this. You're basically saying that toons have abilities until you guys decide they don't.


    Considering all previous raids (reducing HAAT normal overall health, changing Rancor) and all characters and all events, this has been and will be the case going forward.

    Note, all changes are in mind to be for the long term good of the game. A healthy game and dedicated community are the key to success.

    RT
    Development Manager for Star Wars: Galaxy of Heroes
This discussion has been closed.