Gonna start off and say that this was a poorly veiled attempt at increasing JTR viablility. Reducing expose damage cripples one of the other viable teams, the imp troopers
EDIT: I actually dont mind the ST han and NS zombie fix so put me down for 4 (Dont know if or how to change votes)
Their response to an already obscenely difficult raid for "integrity and balance" is to nerf our characters. Makes sense. I'd be interested to know how much "slightly reducing health" is.
I love it becuase, I needed a reason to move on from this game. Needed a last straw so to speak. I unlocked the days of spring achievement- I will start working on my garden and actual "farming" and enjoy spring. Tired of CG making the game less and less fun, and more and more like work
Fixing ST Han needed to be done... but the WAY they fixed him ruins so many possible options. The damage treya does decimates so many teams, removing that from activating on damage effects is stupid. Reducing expose damage is extra stupid. Make more teams viable instead of breaking the few options that might work.
There are some good things in it but i dont like it
I understand the reasoning behind the fixes, since an infinite loop so quickly is undesirable, and JTR is inaccessible to most people. More so what I'm displeased with is CG not being more proactive in making the raid less of a slog. The hp pools are so giant that you as an individual barely matter. It requires a full guild with total participation to complete, but that's not easily achieved. Not that it should by any means be easy, but they could scale the hp of each phase down by 25% and it would still be immensely challenging.
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EDIT: I actually dont mind the ST han and NS zombie fix so put me down for 4 (Dont know if or how to change votes)