So... I'm sure my guild isn't the only one encountering this problem. We have 50 members, all very active, with a collective GP of 59M. Because we are an active guild we are penalized every TW by being placed against guilds who are actively having members not sigh up for the TW, so they can be paired against guilds with less capable rosters.
For example... This morning we are paired up with a guild that has a collective GP of 77M. It appears that cheating/collusive behavior is to be rewarded in this game. And before all you EA/CG shills and trolls get on here and start berating me, think about the overall health and longevity of the game. This kind of behavior being tolerated, actually encouraged (otherwise why allow all the posts from people seeking their shardmates so they can get in on it), will kill this game.
I propose a simple fix... TW pairings should be based on guild GP...period...Not who signed up, but the collective power of the guild. Don't like this idea because you have members who are inactive... Cut the dead weight from your guild. It's a crying shame that everything in this game is geared toward helping the strong get stronger... Don't believe me, take a look around.
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The dev team have stated that they adjusted things last update and they are monitoring the situation and will update when they have the whole picture from the data from this last round of TW.
And with that being said... The only fair metric to use is straight up GP to GP. Anything else is an endorsement of, and allows for, gaming the system.
I do think everything should be taken into account for matchmaking but they need to do a better job of making it even and fair.
Your solution penalizes guilds just as much as the current system if I wanted that super hard-core experience I would be in a high end guild. I think the system needs to be fixed but I disagree with your solution. People should be able to run their guilds however they want mine is a more casual experience we don't force our members to do stuff except 24 hour 0 damage periods. We aren't trying to game the system but we aren't going to start forcing partipation from people who don't want to play that mode.
And your saying that it's ok to penalize my guild for being active, while your guild is being matched up against weaker guilds and having your laziness rewarded.
Who you looking for... Lol
Looks like this time they tweaked it left and complaints went up so next time they will tweak it to the right and see what happens.
I hope that's the case... But I'm not holding my breath
Guild A- Your guild
Total GP 56 mil
Active 56 mil
Players 50/50
Guild B- Your opponent (outside total gp I'm just throwing guesses here)
Total gp 77 mil
Active gp 60 mil
Players 38/50
Guild C- my guild
Total gp 74 mil
Active gp 62 mil
Players 40/50
Guild D- hypothetical guild
Total gp 80 mil
Active 80 mil
Players 50/50
Now in the current system we have guild A vs Guild B this is a bad matchup we both agree on that. For the record guild A vs Guild C is bad for the same reasons.
Under your proposed only using total gp method both guilds B and C could be matched up against guild D. This method is no more fair than the current method.
Just using these 3 factors if each gp factor could only be say 3 million apart and number of participants had to be within 2 or 3 guild members you could have A lot more fair matchups. Guild B vs Guild C would be a pretty fair matchup regardless of why they don't have full guild partipation. There are other factors to consider outside these as well # of Zetas, legendary characters, raid reward characters, heroes journey characters. The main point is the current system sucks and they need to tighten things up but going from one extreme to other isn't going to help anything
That's easy to say... When your on the extreme that's currently being benefited. We are going to have to agree to disagree this time. I'm sorry, but if the system is going to be messed up... It should be in favor of the active guild, not the inactive.