We all like to theory-craft, and we all like to pretend about what direction we’d take characters, given the opportunity. I thought it would be fun to post a thread with some player-generated ideas for Zeta abilities. For my choices, I’ll be revisiting some once-great toons for a modern update, doing my best to keep them balanced and not OP. Alrighty, here goes:
Unyielding Defender - Royal Guard gains taunt and retribution for one turn whenever Emporer Palpatine takes damage
Relentless Barrage - if B2 dispels 5 or more buffs, he gains Massive Protection Up for two turns.
Tactical Genius - any ally that uses their Tactical Genius buff gains offense up, critical chance up, critical damage up, defense up, and heal over time for two turns.
Assassin’s Protocol - Droid allies gain 5% max health and 5% max protection on a critical hit
Subjugate - this taunt can not be dispelled.
Jedi Knight Anakin
Deft Bladework - this attack can not be countered, resisted, or evaded and does 10% more damage for each of the following: Jedi Ally, Clone Ally, Separatist Enemy