Why nerf it? If Resistance plays well, let it. If STHan makes a squad more viable, let it. Please don’t get me wrong, I don’t mind a challenge. But the inability to log real damage sucks. I mean, geez, a Resistance Squad can score 4 million points but take off only 1-2% from the enemy’s health. So by all means nerf it and prevent even that. Personally, I like the ability to figure out how to solo a raid or phase. How about you just let the player base enjoy it? It’s fun! Is there anything wrong with that?
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For me the second best squads a found center around deathtrooper and his death mark.
JTR damage might have been a bit high, but the bigger issue for balance is that many toons are not viable because of the tendacity bonus. Many toons apply debuffs after they do damage, so the bosses always have at least +50%tendacity..
I suggest one of following..
1-remove the tendacity bonus
2-keep the speed bonus on damage, apply the tendacity bonus when successfully debuffed(or tm reduced).
IMO option 2 would be much better then the current setup. As it gives options for squads that use debuffs, while not allowing continuous tm removal.
for me and my guild the stress isn‘t worth.
i am very curious about the rewards of the t5. (3/4 days)
They are absolute garbage. Rancor raid gear that you probably have thousands of. My guild has finished 2 t5 raids and I had a total of 6 stun cuffs that I could actually use from the rewards.
the half guild will not participate. and i **** woke up at 02.45 in the morning to use new rey after refreshing... :-(
I retract and revise...wanna fix it? Make Traya’s Bonds of Weakness cap at 200. And PLEASE fix the laggy nature of this raid (particularly around Traya). That would pretty much solve that issue.
That’s the truth in a nutshell.
The developers have mentioned that the raid was designed with intentions of no team being capable of soloing it. I'm okay with that as it makes the raid more of a team and joint effort. Also, by this tweak/nerf of certain characters mechanics I believe will result in further encouragement of team crafting & testing (which is what I love about a new content).
However, with the tweaking and nerfing to characters/abilities, I also do expect the developers to tweak/nerf the raid itself. I've heard they have plans on doing so. I really hope the fix the tenacity issues as that would expand the roster of viable characters to use.
In all sincerity, I appreciate your response and the positive tone. I admit I have grown a little negative recently and your reply was a refreshing one when this forum so many times has an attacking feel when people disagree here.
I don’t know the answer here. All I can say is that even when JTRey squads amassed more damage than other squads (and they still do), it didn’t appear to be a game changer when such little health percentage actually whittles away from the bosses. Soloing looks out of the question. I certainly understand the devs point; just had fun with the STHan loop until it was taken away. I’m not a theory crafter and appreciate those who work hard to figure these things out (I don’t have the patience or aptitude). I just have fun playing the game every day (and have for 2 years now). I like a challenge. But one that seems nearly impossible, and one that doesn’t provide the rewards at a level for the effort, Just is taking a while for me to fall in love with. Hopefully I’ll get there.
Again, thanks for your constructive feedback!