I keep seeing people say zFinn is nerfed for HAAT. Expose literally is NOT what made them good. It was the INFINITE LOOPS OF TURNS that got high numbers. Rey going like 100 times will do way more than expose. So go ahead, don't zeta Finn for HAAT cause you're literally missing one of THE best zetas in the game just because expose does 0.002% less damage on HAAT.
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True Finn mechanics is more about tm feed but the damage added by the exposes are very much needed, especially for smaller guilds who are trying to master it still.
If you have BB8 Finn teams become significantly better due to the tenacity down and illuminate destiny. But I can still do more reliable damage with Princess Zody team
i don't think it will have that much of an impact on the damage output. Probably like 10% less dmg. The difference between a good run and a bad run is way more than 10% with zFinn resistance due the team being rather RNG dependent. Ofcourse retreating over and over could make every logged run a good run, but that's time consuming.
Still sucks that you're gonna do less dmg ofcourse, but it's not as bad of a nerf as it is for the sith raid (due to boss health).
With that said I do maybe 1m of my 15-18m with that team so I'm not too concerned, but I feel for those who need zFinn for their damage. They should have left HAAT alone.
I agree that zFinn is still good, but check your math, it's 50% less expose damage.
When they said they were going to nerf it they calculated that expose counted for something like .05% of a Zfinn team's damage on HAAT, which means that cutting expose in half reduces overall damage of a Zfinn team by .025%... negligible.
This change has not impacted Zfinn teams on the HAAT at all. It really only makes a difference in the new raid.
And to be clear I'm not complaining. If that's the case I'll just have to improve my team's gear levels, which aren't that great.
But it's not true to say this won't have any impact on HAAT. For some that will be true, for others, not so much.
I disagree, if it only affects overall damage by 1/4 of 1%, it won't impact anyone.
Expose damage is waaaaay more than 0.05% of total damage in HAAT, it's much closer to 50%.
This makes a difference in EVERY raid, not just the new one.
"they" is the dev post where they said they were going to nerf expose. "They" listed how much damage expose counts for as a % of overall damage, and they (dev) said it was about .05% of damage on HAAT by a Zfinn resistance team.
Once again, my Res have trouble toppling the tank in P2 more than a few times. If the exposes don't land on the turrets then I'm in big trouble. So by cutting the expose damage in half, yeah it's gonna affect me, because (potentially) I won't be able to topple the tank at all and my 1m damage goes to zero.
What am I missing here?
A few people posted screenshots of their total damage vs individual damage for each toon. The difference in the totals is the damage done by expose. It's way less than 50%, IIRC it was closer to 5-10%
The 0.05% number is not right, but neither is the 50% right.
Either the dev was wrong or his post was misunderstood/misremembered by Woodroward.
I could have misremembered it, but I'm almost positive the amount was less than a %. I went looking for it to double check, but I am horrible at finding posts on this forum. lol
Well... assuming they actually said that, it's wrong. In fact, it's off by about a factor of 100. (yes... two orders of magnitude) I just ran the numbers from a screenshot of one of my hAAT P4 solos. In that particular run, expose accounts for right at 14.5% of the damage in that phase, which makes it just over 4% of the total health for the entire raid.
That's certainly not even remotely close to the 50% of total damage claimed by @DarkstarSunrise . But neither is it anywhere near the .05% as stated by @Woodroward .
Seriously, do people ever fact check anything?
I think that expose does help kill the turrets, but I dont think the devs are changing the way expose affects mobs (like the turrets) in raids, so yea.
That's a good point I forgot about, IIRC they said raid bosses would be affected. And if that's the case, then yeah I don't think this makes a huge difference.
We have HAAT tonight so I'll find out soon enough!
Please let us know how you fare.
My guild just tried HAAT for the third time (and stalled in Phase 4). My Resistance squad did 1,696,125 in damage. 410,895 of that was from Expose for about 25% of damage.
Yeah, turrets don’t take reduced damage so shouldn’t change toppling at all.
I do think that zFinn teams will be impacted more than RJT teams in HAAT. I went back and looked at some of my better HAAT scores and expose accounted for 19% in my highest zFinn, RT, RP, Scav Rey, and Poe run (8.6m). Expose was 19.5% in my best zFinn, BB8, RT, RP and Poe run (11.9m). Expose was only 11% in my best RJT, BB8, R2, CLS, and GAT run (28.4m).
I wouldn’t expect my runs to be too far from the norm but who knows.
Still worth the zeta is my point.
I would like to see his numbers. I've run mine on all the raids we have done since mid February, and my expose damage is anywhere between 20-30% of my total damage. With the nerf to expose (50%), I'm projected to do about 1 million less damage per run
Vader: "You underestimate my power."
Obi-Wan: "Don't try it."
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Not sure if the changes are already live, but did HAAT two days ago and no matter how many times i restarted i could not topple the Tank in Phase 2 nearly as fast as I use too (was taking forever) with my non-bb8 zFinn team. So I gave up using resistance for that HAAT and just waited until P3/P4 to use different teams... most everyone hates doing P3 in our guild. Now Phase 2 might make the hate list. Will see what it's like next time.
Total damage was 4,343,001.
2,373,137 of that was from Expose.
as has been said before, the changes shouldn't affect the ability to topple.
At least for hours on the day we attempted it:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1491064/#Comment_1491064
Unless you are saying the changes have not yet gone live?