Healers Rework

Hey guys, i think all Healers need a rework. Luminara, Jedi Consular, Talia, Tusken Shaman and heck even Bariss Offee. Healers should recover Health and some protection. Burst damage, healing immunity, critical hit damage makes them pretty useless. Healers should bypass healing immunity and if need be and placed a zeta over them. Eg: Luminara's zeta: ' Elegant Steps - Evasion Up and 2 turns heal over time + recover 8% of max lumi's health. Rework it to : Bypass Healing Immunity and Recover health and protection for 2 turns. Whats you guys think?

"Makes Healers Great Again"

Replies

  • No ewok elder sad.
  • AnnerDoon
    1353 posts Member
    "Healers should bypass healing immunity..."

    Ummm.... what?
  • I could see that actually, having a healer in most cases is a liability, so being able to heal at all times makes sense. There are plenty of other heal effects that heal immunity could prevent. A lot of which are more effective than the healers themselves.
  • ProximaB1_ wrote: »
    No ewok elder sad.

    Forgot ewok elder is a healer and he's good at revive. Old daka too
  • Bypass healing immunity like bariss offee Force Equalization

  • NicWester
    8928 posts Member
    "Makes Healers Great Again"

    Can we all agree to stuff the “Make X Y Again” joke structure into a cannon and fire it into the sun?
    Ceterum censeo Patientia esse meliat.
  • Mzee
    1777 posts Member
    Protection is when healers began to become less useful. I think the new Sith Raid is supposed to help healers have something to do. A rework of most of them or the healing mechanic would be nice to give them more usefulness.
  • Huatimus
    3669 posts Member
    Jawa Engineer is very good in Non-Heroic Sith Raid.
  • Aplus
    138 posts Member
    I believe healers should stride towards more buff-ended mechanics in the future (protection up, crit immunity, heal over time, health up, defense up) instead of purely health regain. It is simply too difficult for them to keep up with all the power creeps and massive assists/ damages/ counters from the enemy team now to make them useful at all.

    Good example to illustrate this point would be tusken shaman, a whooping FOUR turn cooldown for a 20% (potentially 70%, albeit unlikely, so let's say 40-50%) health regain. Assuming that we gain 40% health, that's a 40%/4 = 10% on average per turn for a toon. Say it's on vader. Wow big deal, at g11 you gain like 2k per turn. Literally one swipe from CLS can take away 10 turns worth of healing.

    There are indeed unique examples that stand out, such as zbarriss' on hit mechanics that offer a good balance between healing and damage received. Future healers should take this as an example and work on similar mechanics (on hit from ally, from enemy, whenever a debuff is suffered, buffs are dispelled etc etc) to keep up with the increasing fast gaming pace.
  • Actually one of the best healers in game is Shoretrooper. With empire based can apply every turn or 2 turns crit immunity to all team plus 24% of his max health to all toons (which with EP lead can be a friggin lot)
  • Kyno
    32087 posts Moderator
    Moved to correct sub forum
  • DeepChu wrote: »
    Actually one of the best healers in game is Shoretrooper. With empire based can apply every turn or 2 turns crit immunity to all team plus 24% of his max health to all toons (which with EP lead can be a friggin lot)

    Then ShoreTroopers is a tank but it have healing abilities but remain one of the best tank aside to GK, SithTrooper and Old Ben
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