Hey guys, i think all Healers need a rework. Luminara, Jedi Consular, Talia, Tusken Shaman and heck even Bariss Offee. Healers should recover Health and some protection. Burst damage, healing immunity, critical hit damage makes them pretty useless. Healers should bypass healing immunity and if need be and placed a zeta over them. Eg: Luminara's zeta: ' Elegant Steps - Evasion Up and 2 turns heal over time + recover 8% of max lumi's health. Rework it to : Bypass Healing Immunity and Recover health and protection for 2 turns. Whats you guys think?
"Makes Healers Great Again"
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Replies
Ummm.... what?
Forgot ewok elder is a healer and he's good at revive. Old daka too
Can we all agree to stuff the “Make X Y Again” joke structure into a cannon and fire it into the sun?
Good example to illustrate this point would be tusken shaman, a whooping FOUR turn cooldown for a 20% (potentially 70%, albeit unlikely, so let's say 40-50%) health regain. Assuming that we gain 40% health, that's a 40%/4 = 10% on average per turn for a toon. Say it's on vader. Wow big deal, at g11 you gain like 2k per turn. Literally one swipe from CLS can take away 10 turns worth of healing.
There are indeed unique examples that stand out, such as zbarriss' on hit mechanics that offer a good balance between healing and damage received. Future healers should take this as an example and work on similar mechanics (on hit from ally, from enemy, whenever a debuff is suffered, buffs are dispelled etc etc) to keep up with the increasing fast gaming pace.
Then ShoreTroopers is a tank but it have healing abilities but remain one of the best tank aside to GK, SithTrooper and Old Ben