Everyone knows that speed is the main attribute in SWGOH. What's the point in having a ton of mods in the store that no one wants to buy because there is no speed attached to it? Just eliminate the rainbows and just put speed on all the secondary stats. That would push more mods to buyers.
People not buying enough mods is a problem for who exactly?
Making such a change will just devaluate all the farming players have done even more than the recent chance already has.
Yep, why would people spend 500-ish cantina energy for one good mod, spend money on crystals to get that energy, when they can get it for chump change. Lets throw our money away, also screw over a ton of old paying customers.
Because you refreshing the store even just 5 times is 75 crystals, if SWGOH has roughly 100,000 active players, then even if just 5% of those (5000) refresh the mod store 5 times a day to buy a mod, that's 375000 crystal sales (a lot of money)
People not buying enough mods is a problem for who exactly?
Making such a change will just devaluate all the farming players have done even more than the recent chance already has.
Because you refreshing the store even just 5 times is 75 crystals, if SWGOH has roughly 100,000 active players, then even if just 5% of those (5000) refresh the mod store 5 times a day to buy a mod, that's 375000 crystal sales (a lot of money)
just ONE cantina refresh is 100 crystals on lowest.
Because you refreshing the store even just 5 times is 75 crystals, if SWGOH has roughly 100,000 active players, then even if just 5% of those (5000) refresh the mod store 5 times a day to buy a mod, that's 375000 crystal sales (a lot of money)
just ONE cantina refresh is 100 crystals on lowest.
Refreshing the mod store, not cantina energy. It's 15 per refresh.
Because you refreshing the store even just 5 times is 75 crystals, if SWGOH has roughly 100,000 active players, then even if just 5% of those (5000) refresh the mod store 5 times a day to buy a mod, that's 375000 crystal sales (a lot of money)
just ONE cantina refresh is 100 crystals on lowest.
Refreshing the mod store, not cantina energy. It's 15 per refresh.
I was explaining to the quote Empiric1 made how his "business plan" of CG getting rich off mod refreshes is not viable.
The point of the post is making that sweet sweet speed secondary mod very obtainable. In my personal example I have to spend at least 500 cantina energy for 1 good speed secondary mod. And even them I am not sure how it will upgrade. Hence the cantina energy relevance.
Then came the business plan of getting rich off mod refreshes. So the 100 crystal cantina refresh.
Ergo, the link goes cantina energy and pray for a good one>mods<getting them for credits in whatever flavor you like
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Making such a change will just devaluate all the farming players have done even more than the recent chance already has.
Good point.
just ONE cantina refresh is 100 crystals on lowest.
Refreshing the mod store, not cantina energy. It's 15 per refresh.
I was explaining to the quote Empiric1 made how his "business plan" of CG getting rich off mod refreshes is not viable.
Then came the business plan of getting rich off mod refreshes. So the 100 crystal cantina refresh.
Ergo, the link goes cantina energy and pray for a good one>mods<getting them for credits in whatever flavor you like