Need more new characters

JuliusSkywalker
509 posts Member
edited March 2018
Hello everybody,
I have an idea to get more characters because some characters group are useless, e.g. the faction "Rogue One" there are 9 of them and only Jyn Erso gets a leader ability. We need one more like "Ruescott Melshi" with a leader ability to lead the second troop of Rogue One.

I think we need more characters for this faction:
• Dark Side
  1. Barriss Offee (Faction: Jedi, Attacker)
  2. General Pong Krell (Faction: Jedi, Attacker)
• Bounty Hunters
  1. Aurra Sing
  2. Bossk
  3. Embo (leader ability available)
  4. Jango Fett [also: Separatists] (leader ability available)
  5. Latts Razzi
  6. Rumi Paramita
  7. Seripas
  8. Shahan Alama
  9. Sugi (leader ability available)
• Clones
  1. ARC-Soldier
  2. ARF-Soldier
  3. Boil
  4. Captain Gregor
  5. Captain Keeli (leader ability available)
  6. Clone Pilot
  7. CC-0411 Commander Ponds (leader ability available)
  8. CC-1004 Commander Gree (leader ability available)
  9. CC-1138 Commander Bacara (leader ability available)
  10. CC-1993 Commander Jet (leader ability available)
  11. CC-3636 Commander Wolffe (leader ability available)
  12. CC-5052 Commander Bly (leader ability available)
  13. Commander Colt (leader ability available)
  14. Corporal Comet (leader ability available)
  15. CT-6116 Kix [also: Healer]
  16. CT-782 Hevy
  17. Republic Commando Soldier (leader ability available)
  18. SCUBA Trooper
  19. Sergeant Jesse
  20. SO Soldier (SO = Special Ops; SF = Special Forces)
  21. Waxer
• Empire
  1. Assassin Rukh
  2. Governor Pryce (leader ability available)
  3. Moff Jerjerrod
• Ewok
  1. Ewok Warrior
  2. - 2 more (needn't leader ability)
• First Order
  1. Captain Moden Canady (leader ability available)
  2. Elite Praetorian Guard 1
  3. Elite Praetorian Guard 2
  4. Elite Praetorian Guard 3
  5. Elite Praetorian Guard 4
  6. FO Flametrooper (needn't this one necessarily)
  7. FO Riot Trooper (needn't this one necessarily)
  8. FO Snowtrooper
  9. General Armitage Hux (leader ability available)
  10. Supreme Leader Snoke (leader ability available)
• Geonosian
  1. Geonosian Commander (need leader ability)
• Imperial Troopers
  1. Jumptrooper
  2. Jumptrooper Commander
  3. Sandtrooper
  4. Sandtrooper Commander
  5. Scouttrooper
  6. Snowtrooper Commander
  7. Snowtrooper Ops (SO = Special Ops; SF = Special Forces)
  8. Stormtrooper Commander
  9. Stormtrooper Recon
• Jedi
  1. Adi Gallia (needn't this one necessarily)
  2. Agen Kolar
  3. Even Piell (leader ability available)
  4. Jedi Knight Luke Skywalker (Green Lightsaber) [also: Rebels] (leader ability available)
  5. Ki-Adi Mundi (leader ability available)
  6. Saesee Tiin
  7. Shaak Ti (leader ability available)
  8. Tera Sinube (needn't this one necessarily)
  9. Tiplar (needn't this one necessarily)
  10. Tiplee (needn't this one necessarily)
• Nightsisters
  1. Karis
  2. Luce
  3. Naa'leth
• Rebels
  1. Admiral Raddus (leader ability available)
  2. Endor Rebel Officer (leader ability available)
  3. Endor Rebel Scout
  4. Endor Rebel Soldier
  5. Hoth Rebel Commander (leader ability available)
  6. Rex (Endor Outfit)
• Rogue One
  1. Ruescott Melshi (leader ability available)
• Scroundels
  1. Chewbacca
  2. Nien Nunb
• Resistance
  1. Admiral U.O. Statura
  2. General Leia Organa Solo
  3. Paige Tico
  4. Supreme Admiral Ackbar



And now for shipments:
• Battleships
  1. Finalizer [First Order] - Fleet Commander: General Armitage Hux
  2. Fulminatrix [First Order] - Fleet Commander: Captain Moden Canady
  3. Invisible Hand [Separatist] - Fleet Commander: ?
  4. Malevolence [Separatist] - Fleet Commander: General Grievous
  5. Millenium Falcon (Ep IV) [Rebels, Scroundels] - Crewmembers: Han Solo + Chewbacca
  6. Millenium Falcon (Ep VI) [Rebels, Scroundels] - Crewmembers: Lando Calrissian + Nien Nunb
  7. Negotiator [Galactic Republic] - Fleet Commander: General Kenobi
  8. Profundity [Rebels] - Fleet Commander: Admiral Raddus
  9. Raddus (I mean the ship of the Resistance in Ep. VIII - The Last Jedi) [Resistance] - Fleet Commander: Amilyn Holdo
  10. Resolute [Galactic Republic] - Fleet Commander: Jedi Knight Anakin
• Clones
  1. Clone Pilot's ARC-70 - Character: Clone Pilot
• Rebels
  1. Luke's Skywalker X-Wing - Character: Commander Luke Skywalker



I hope you enjoy the idea.
Post edited by JuliusSkywalker on

Replies

  • JuliusSkywalker
    509 posts Member
    edited March 2018
    Sorry for many threads of this topic. Can you merge with
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/164255/need-more-new-characters-and-ships
    please? Thank you.
  • The Rogue One tag was not added in support of Rogue One teams.

    They're just Rebels. They're used on Rebel teams.

    The Rogue One tag was added because there's a Rogue One mission in Territory Wars. It's organizational, not functional.
    Still not a he.
  • Well, the Star Wars universe is so vast that we could ask for thousands of new characters and that's not possible. I would however prioritize iconic characters over generic ones. Like, we are very short on ships, why the hell do we have 3 generic geonosian pilots while not any of the available Lukes, the best pilot in the galaxy?Makes no sense to me.

    I would also like to see more new or reworked characters that are loyal to their own theme, something that actually makes the player feel they are using that character and not just "ok lets make Resistance the expose team and First order the Heavy crits team".

    In a game format like this one where you can chose up to 3-4 abilities per character, it should be hard to decide what to leave out, not to be hard to think of stuff to fill the character kit, which is what I feel in some cases. Let's see Vader for instance. Why in the world should Vader have an ability slot wasted on a simple saber hit that ability blocks WHERE you are leaving out one of the most iconic abilities in the saga as could be choking someone with the Force? (Which in terms of gameplay could be something like "stuns and and apply 2 dot stacks" or "stuns and expose" ). The feel is like "hmmm wait sith teams don't have any ability block, maybe we should add one? Hmmm ok, where? Hmmm don't know, maybe Vader's basic? Meh, ok".

    If I were to develop a character I would first look at the concept and references to bring that character to life ingame. If it doesn't fit in a certain team, that's ok, thats why you have hundres of them for you to chose, don't try to make him the perfectly rounded balanced character to make everyone happy with him, it has to be Vader first of all and do Vaderish things.

    This idea goes for many other characters too, of course. I believe changes on that line would help players get in the skin of characters and have more fun, not just see them as "competitive or not ability kits".

    There are too many interesting characters with wasted potential, using abilities shared with dozens of other characters. I would like to see more unique buffs/debuffs.

    I'm still only playing for around 5 months, so please don't eat me alive if I said any nooby nosense xD
  • Sorry for many threads of this topic. Can you merge this thread with:
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/164529/ideas-for-characters-and-ships ?
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