How much survivability (health, ptortection, defence etc) would taking Biggs from g11 to g12 add? I've been working hard g12 fotp vader boba and thrawn with tfp almost at g12. Simply put, is it worth taking biggs from g11 with no equipped gear to g12 purely for ship arena? Currently, I run a 5* thrawn cap ship and hit top 20 every day. I have all the ships I need to 7* the chimera (except the 7* ls cap ship, both are 6* 45/100). My reinfocements at the moment are g11 7* 5s 7* ship, wedge 7* g11 7* ship and 7* g10 7* scimitar, with tie silencer and tie reaper on farm. So best use of resources...Biggs to g12, or pump up reaper or silencer?
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I'm sure you can find YouTube videos from when gear 12 was released that talks about what characters benefitted most.
Think he's just asking about if the gear 12 makes a big enough difference in ships
I'm not going to bother to bring him to G12.
Some ship stats do not come from characters and they change from ship to ship. So, the trick is to know which ship stat you want to increase and whether that can come from characters - then mod them accordingly.
Your mods will matter more than gear levels or once you get to g12 and all your opponents are at g12, mods are the only differentiating factor.
Mods do the same thing once they're all 5* and level 15. It doesn't matter how good or bad the mod is for fleet - just that it meets those two requirements.
All that matters for ships when it comes to mods is that they're all 5 dot level 15. So if you're in a shard where everyone has G12 pilots, how on earth are they running with less than 5/15 on mods?
People overestimate the difference between gear levels when it's just one piece to go to the next level. Even on toons, what you get is the additional stats from that one piece plus the protection bump. Where you really see the boost is adding the three G12 pieces after that. But if you're just one piece from G12, there's not much reason to skip it.
I think it matters a bit more than 5 dots mod.
For example, If you have speed arrow or protection arrow on your characters will affect stats in ships - even for secondary on mods will affect the ship stats.
You can try it out by switching 5 dots level 15 mods with totally different stats and check ship stats before and after.
Might be subtle but it changes the ship stats.
This goes against everything I've ever read on mods and ships, here and elsewhere.
He really doesn’t gain much else besides Protection and I’m definitely not giving those extra 3 G12 pieces after that. (Not a tank class either so the Protection bump is nothing to be excited about) So I’ll save those Carbantis for someone else better. If I am ever unable to get 1st in Fleet, maybe I’ll consider upgrading him, but so far, haven’t had the need to do so.