With the confirmation of intent to eventually introduce 6-7* mods into the game, and the fundamental and sweeping change this would bring to the game, I believe the community owes it to the developers to relay how we feel about such a possibility.
Do you want to see 6-7* mods introduced into the game? 101 votes
No, mods are fine at 5*, don’t ruin years of farming.
Only bring in 7* when it’s needed to compete in new content.
Never bring in 6/7* mods, please design all future content around existing 5* mods.
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Replies
But what I would like to see in the introduction of new mods is a new kind of balance between stats. Speed is currently king, because a +20 mod is just so much more powerful than any other stat.
Increase the values of the other stats, leave speed the same. Or something like that, leave the speed meta behind
If they must bring in 7* dot mods make it an option to lvl up all current mods up 2* each that way my 2 years of farming to get the one +20 speed secenday I have not useless
Bring in a 3rd currency so we can realalisticly farm mods while we farm new hero’s as well. CG’s release rate of needed hero’s to Cantina basically shuts down most mod farming efforts.
TW is the same, only it will still be about mod depth.
Currently there is absolutely no legitimate reason to introduce 6-7* mods. Many people still can’t mod past their first 3 teams effectively, a new tier of mods would make that substantially worse, especially with the energy-creep we’ve seen over the past year. It’s a choice of either farming mods or farming shards, not both.
The speed secondaries race must be over, it only gives to the lucky guys who loot them first too much advantage over the rest, ruining the game experience.
You’re right though, that we don’t need them right now. There are no PvE challenges that currently require them, though some non-heroic guilds would beg to differ.
It’d be interesting if the new mods gave new abilities. Like, health regen instead of health up, or maybe some non passive ability that you can use one mid game
@Ender22 that’s the only way I get on board with 6/7*: no stat difference, but better/added set rewards.
@Nikarah what I meant is no more speed secondaries, so if you choose to have 6-7* mods you will only have speed in the arrow primary, to have speed secondaries you would need to mix mods 5* and 6-7* with other stats.
If the new stats are high enough it may be a realistic alternative to speed, you need speed to damage first and debuff first. Lets say you have enough tenacity to really resist a debuff from a character, in that scenario speed is not a must but a choice of strategy... then you can really choose between debuffing first or resist+debuff second. With the current stat of the game there is no realistic counter to speed secondaries.
Lets be honest the EP who areafreeze first has high chances to win the battle in that first move, so speed is critical, with 7* tenacity mods that can really save your team from the area stun, those mods are worth even with no speed.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Whole factions are almost useless except to deploy in TB. Some characters are just a joke. Who needs a 7* Lobot or CUP for anything?? (Other then lots of TB platoons)
Increasing mod levels won’t fix the fundamental game creep that has been happening for awhile.
However given new characters and new meta are the way EA/CG makes money I don’t see that changing.
Only 2-3 weeks, . . . Dayam you have some amazing luck farming mods.
Soon
If they do bring in 6/7* mods I really hope it's more of an upgrade feature from the current 5* mods we have than it is a "buy new mods and farm them over from the start" type of deal, but I really think that adding in newer mods would just cause so many people to leave the game that it's not worth it.
Everything is said !
So because your mods are garbage, bring in new ones to ruin everyone else’s..
August