Tried some oddball arena teams, slipped to the 500s overnight.
Threw the nightmare team back in, swapped out Nihilus for BB8..... haven't looked back.
Lost a snad bit of turn meter, but the potency gain alone from secret Intel is enough for zalps to kill it.
Illuminated destiny and hatred go off within a turn of each other and it turns SCION into cosmic Spiderman. ILLUMINATED HATRED ALL DAY.
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I know i sound like a hater (wich i also am, just not in this instance), but there are alot of misconceptions about potency. In order for palp (in lead) to benefit at all from more potency, you would have to be facing opponents with 97%+ tenacity. I obviously don't know how your opponents mod their toons, but 97% or higher tenacity is pretty rare in my experience.
It's basically so you can apply status effects to a zthrawn who has fractured someone (and has +100% potency.
Many teams are highly modded for tenacity. My Sith team is all 75%+ tenacity. Helps quite a bit against other palp teams.
This just shows you are suffering from confirmation bias.
Unless you are over 97% tenacity, its not making any difference at all (against palps stun). It may be helping slightly against vader dots (depending whether enemy vaders are modded for potency or not). If they aren't, then roughly 25% of his dots are being resisted, instead of only 15%.
It's also unlikely all members of your sith team are actually running 75% tenacity. Most of the sith sit between 25-35% pre-mods, and raising those numbers to 75% with mods is extremely difficult. The exceptions being EP and Sid.
I run five Magmatroopers.
Just happened to have some good secondaries on them from Mythic events. It seems to help a lot against CLS debuffs and Dots.
My ST is 83.69%
Vader is 78
Palps is 76
SCION I was wrong, only 67%, but also only 4 star.
Stars don't change Tenacity.
And at those values, your Tenacity is still not enough to affect most Palp teams.
In conclusion, modding for Tenacity vs Palpatine teams is inefficient and secondly Palpatine teams don't really need more Potency (except fringe cases like CLS/GAT +100% Tenacity)
ignoring spelling, I think they are questioning the opportunity cost of modding for tenacity instead of other things.
Tenacity may not help much against Palp teams but it helps against others. So, just back to the Hijack my shoretrooper just resisted evey CLS debuff in his first 2 hits. It allows him to keep his pre-taunt and drawn the fracture or do his full taunt which basically wins the game. It doesnt happen every time but having a lot of tenacity on a tank, as long as it doest gimp his other stats, isnt bad.